UE-54530 FScreenSpaceData in material custom node.

[Unreal Engine Issues and Bug Tracker (UE-54530)][1]
Won’t Fix - why?

this worked fine in all versions up to 4.19.

how to get FScreenSpaceData in 4.19?

https://i.imgur.com/M4jGC8h.png

https://i.imgur.com/NYdVng6.png

https://forums.unrealengine.com/development-discussion/rendering/64183-pixel-tracking-methods-optical-flow-methods?p=1371970#post1371970

well, I found the solution needed any call “SceneTexture.WorldNormal.Color”
Before calling GetSkreenSpaseData ()
all the rest “SceneTexture. *. Color” lead to engine crash

a little confused that nothing is documented anywhere.
it is not known what access to “SSD” is allowed, if access is considered an error, I would not want to fix it …