Changing the curve of a FRuntimeFloatCurve in the blueprint editor doesn’t propagate the change to instances of that blueprint in the level.
This bug is already being tracked in the issue tracker under Unreal Engine Issues and Bug Tracker (UE-53466)
Why is it set to won’t fix?
I don’t understand whats causing the bug. Isn’t the FRuntimeFloatCurve a normal UStruct?