I am creating a character to test UE5, and I realized the the hair shader ignores any indirect light. So it gets super dark. Also the Scatter and Backlight from the shader doesn’t seems to be affecting anything.
I set up my scene to work with Lumen, and any shadow that hits it gets super harsh and weird.
The Skylight with HDRI doesn’t seem to affect it as well… I can boost it up, everything gets brighter, but the hair keeps dark the way it was.
Can you post a screenshot?
I think I’ve seen a youtube video on this exact issue and how to fix it, but I’m not totally sure.
Sure, thanks for the reply.
Left is a image of the character inside UE4, the Sky Light affects it’s color and reflection. Not sure if it is getting indirect light. But in UE 5 it is not getting skylight, nor indirect lights. Shadows gets super dark and hard.
Something I realized in UE5, the eye shader settings also doesn’t do anything, the iris mask and iris distance. Gonna test if skin transmission is working.
Here’s the video I saw. Not sure if this is related.
He goes over a few settings and what happens.
Have you managed to sort this out? Having the same issues rn.
When using lumen in an indoor scene, I found shadows getting hard and pixelated. When I baked the scene with proper lighting by switching of lumen and real time capture, the problems were gone.
Either we need to play around with lumen settings a lot or stick with normal lighting, till the issues are updated in the UE5 final version.
I didn’t figure it out.
I ended up doing the project in UE4.27 with Ray Tracing.
A message to tell this issue still occurs in the last version of UE5 (5.0.2), no indirect light bounce and still harsh shadows on grooms.