Hey all,
I am creating a character to test UE5, and I realized the the hair shader ignores any indirect light. So it gets super dark. Also the Scatter and Backlight from the shader doesn’t seems to be affecting anything.
I set up my scene to work with Lumen, and any shadow that hits it gets super harsh and weird.
The Skylight with HDRI doesn’t seem to affect it as well… I can boost it up, everything gets brighter, but the hair keeps dark the way it was.
Left is a image of the character inside UE4, the Sky Light affects it’s color and reflection. Not sure if it is getting indirect light. But in UE 5 it is not getting skylight, nor indirect lights. Shadows gets super dark and hard.
Something I realized in UE5, the eye shader settings also doesn’t do anything, the iris mask and iris distance. Gonna test if skin transmission is working.
When using lumen in an indoor scene, I found shadows getting hard and pixelated. When I baked the scene with proper lighting by switching of lumen and real time capture, the problems were gone.
Either we need to play around with lumen settings a lot or stick with normal lighting, till the issues are updated in the UE5 final version.