Summary
Any translucent material will render over a hair groom asset unless the translucent material is set to Before DOF. Problem with doing this is Before DOF now causes the hair groom asset to render over the translucent material even if it is behind it. Issue was non-existent in 5.7 but exists in 5.8. This makes it impossible to cover niagara particle effects using translucency to be covered by hair groom and vice-versa at the same time. If you use Before DOF, niagara particle cannot cover hair groom. If you use After DOF, hair groom cannot cover niagara particle. Is there a way to add hair groom to the depth pass that translucent materials are using?
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
Create a hair groom, create a translucent material, put one in front of the other to see the issue.
Expected Result
In 5.7 there is no issue. the hair covers the niagara particle when it is in front and the niagara particles cover the hair if it is in front.
Observed Result
In 5.8, the niagara particle using translucent sprite material always renders on top of the hair groom.
Affects Versions
5.8
Platform(s)
Windows
Additional Notes
This was not an issue in 5.7. You broke 5.8.