UE 5.8 nDisplay Widget rendering incorrectly

Summary

I recently updated my project to UE 5.8 and have seen an issue when running it with nDisplay where the UI is only visible on a portion of the screen and editable text is invisible. This appears to be a new issue effecting only 5.8, I haven’t changed any of my nDisplay configs or UI as part of the upgrade process.

What Type of Bug are you experiencing?

Virtual Production

Steps to Reproduce

Create a UserWidget that includes text boxes, dropdowns etc. and covers the entire screen, run the scene in a build through nDisplay.

Expected Result

The UI should be completely visible, and all text should render properly.

Observed Result

Text in drop downs and editable text are invisible. Portions of the UI on the edges of the screen are invisible.

Affects Versions

5.8

Platform(s)

Windows

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Additional Notes

The picture shows a UI element getting cut off, all editable text is also invisible.
I’ve sort of managed to work around this by making the node size double that of the host size, but this doesn’t work with all resolutions and in all cases. My scale in windows display setting is set to 100%, not sure if that matters.