Summary
Enabling nanite turns the material grey when using Landscape Layer Blend node inside the material. The node is used in order to use landscape painting tool
What Type of Bug are you experiencing?
Level Design & Art Tools
Steps to Reproduce
Create a new empty project in UE 5.8
Create new level and a landscape
Create a material blueprint and drag 2 different textures to paint with
Create a Landscape Layer Blend node
Plug the textures to a Landscape Layer Blend node and plug the Layer Blend result to Base Color pin
Get back to the editor and go into landscape mode and painting tool and create layers from assigned materials, create appropriate layer infos and paint the landscape
Enable nanite, material turns grey and remains grey unless you switch to another material and back to the first as if resetting it
Expected Result
Landscape can be painted with the selected textures
Observed Result
Landscape turns grey and the paint tool won’t affect anything
Affects Versions
5.8
Platform(s)
Windows
Video
Additional Notes
Even if I close nanite after the landscape material went gray, it still can’t be paint unless I switch to another material and back into the first material