UE 5.8 GPU Crash in DynamicWind

Summary

Game crashes while rendering DynamicWind after switching to the the UE 5.8 from 5.7.4.

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

Launch packaged game with DynamicWind set.

Expected Result

The game should work with DynamicWind.

Observed Result

The game crashes on the GPU.

Affects Versions

5.8

Platform(s)

Windows

For crash reports, include your callstack

LogD3D12RHI: Error: Shader diagnostic messages and asserts:
LogRHI: Error: Active GPU breadcrumbs:

Device 0, Pipeline Graphics: (In: 0x80014828, Out: 0x80014826)
	(ID: 0x800147be) [     Active]	Frame 10382
	(ID: 0x800147db) [     Active]		SceneRender - ViewFamilies
	(ID: 0x80014956) [     Active]			RenderGraphExecute - /ViewFamilies
	(ID: 0x80014957) [   Finished]				FRDGBuilder::SubmitBufferUploads
	(ID: 0x80014820) [     Active]				UpdateAllPrimitiveSceneInfos
	(ID: 0x80014822) [   Finished]					ResizeIfNeeded::MemcpyResource 4096->16384
	(ID: 0x80014823) [   Finished]					SceneCulling_ComputeExplicitChunkBounds
	(ID: 0x80014824) [   Finished]					ResizeIfNeeded::MemcpyResource 4096->16384
	(ID: 0x80014825) [   Finished]					ResizeIfNeeded::MemcpyResource 4096->131072
	(ID: 0x80014826) [     Active]					ResizeIfNeeded::MemcpyResource 196608->3145728
	(ID: 0x80014827) [     Active]					Skinning
	(ID: 0x80014828) [     Active]						DynamicWind
	(ID: 0x8001482a) [Not Started]						ScatterUpload
	(ID: 0x8001482b) [Not Started]					GPUSceneUpdate
	(ID: 0x8001482c) [Not Started]						GPUScene.Update
	(ID: 0x8001482d) [Not Started]							UpdateGPUScene NumPrimitiveDataUploads 386
	(ID: 0x80014831) [Not Started]				"DistanceFields"
	(ID: 0x80014833) [Not Started]					UpdateDistanceFieldObjectBuffers
	(ID: 0x80014834) [Not Started]					UpdateDistanceFieldAtlas
	(ID: 0x80014835) [Not Started]					"GlobalDistanceFieldUpdate"
	(ID: 0x80014837) [Not Started]						UpdateGlobalDistanceField
	(ID: 0x80014838) [Not Started]							Update MostlyStatic
	(ID: 0x80014839) [Not Started]							Update Movable
	(ID: 0x8001483a) [Not Started]								Coarse Clipmap
	(ID: 0x8001483b) [Not Started]				Nanite::Streaming
	(ID: 0x8001483c) [Not Started]					ResizeIfNeeded::MemcpyResource 4->33554432
	
	
Active Shaders:
	1 total.
	[0]:
		Type = Compute
		Aftermath Hash = 10432638548821006863
		Aftermath Binary Hash = 10432638548821006863
		DebugName = 'Global/FDynamicWindEvalCS/0:/Plugin/DynamicWind/DynamicWindEval.usf|WindEvalCS'
		Function = WindEvalCS
		Shader PDB = 32e55f850cb9c36222cc2cd9aaec3ba1.pdb
		Shader Hash = 32E55F850CB9C36222CC2CD9AAEC3BA1

Additional Notes

The game started up once I skipped DynamicWind.