Summary
Game crashes while rendering DynamicWind after switching to the the UE 5.8 from 5.7.4.
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
Launch packaged game with DynamicWind set.
Expected Result
The game should work with DynamicWind.
Observed Result
The game crashes on the GPU.
Affects Versions
5.8
Platform(s)
Windows
For crash reports, include your callstack
LogD3D12RHI: Error: Shader diagnostic messages and asserts:
LogRHI: Error: Active GPU breadcrumbs:
Device 0, Pipeline Graphics: (In: 0x80014828, Out: 0x80014826)
(ID: 0x800147be) [ Active] Frame 10382
(ID: 0x800147db) [ Active] SceneRender - ViewFamilies
(ID: 0x80014956) [ Active] RenderGraphExecute - /ViewFamilies
(ID: 0x80014957) [ Finished] FRDGBuilder::SubmitBufferUploads
(ID: 0x80014820) [ Active] UpdateAllPrimitiveSceneInfos
(ID: 0x80014822) [ Finished] ResizeIfNeeded::MemcpyResource 4096->16384
(ID: 0x80014823) [ Finished] SceneCulling_ComputeExplicitChunkBounds
(ID: 0x80014824) [ Finished] ResizeIfNeeded::MemcpyResource 4096->16384
(ID: 0x80014825) [ Finished] ResizeIfNeeded::MemcpyResource 4096->131072
(ID: 0x80014826) [ Active] ResizeIfNeeded::MemcpyResource 196608->3145728
(ID: 0x80014827) [ Active] Skinning
(ID: 0x80014828) [ Active] DynamicWind
(ID: 0x8001482a) [Not Started] ScatterUpload
(ID: 0x8001482b) [Not Started] GPUSceneUpdate
(ID: 0x8001482c) [Not Started] GPUScene.Update
(ID: 0x8001482d) [Not Started] UpdateGPUScene NumPrimitiveDataUploads 386
(ID: 0x80014831) [Not Started] "DistanceFields"
(ID: 0x80014833) [Not Started] UpdateDistanceFieldObjectBuffers
(ID: 0x80014834) [Not Started] UpdateDistanceFieldAtlas
(ID: 0x80014835) [Not Started] "GlobalDistanceFieldUpdate"
(ID: 0x80014837) [Not Started] UpdateGlobalDistanceField
(ID: 0x80014838) [Not Started] Update MostlyStatic
(ID: 0x80014839) [Not Started] Update Movable
(ID: 0x8001483a) [Not Started] Coarse Clipmap
(ID: 0x8001483b) [Not Started] Nanite::Streaming
(ID: 0x8001483c) [Not Started] ResizeIfNeeded::MemcpyResource 4->33554432
Active Shaders:
1 total.
[0]:
Type = Compute
Aftermath Hash = 10432638548821006863
Aftermath Binary Hash = 10432638548821006863
DebugName = 'Global/FDynamicWindEvalCS/0:/Plugin/DynamicWind/DynamicWindEval.usf|WindEvalCS'
Function = WindEvalCS
Shader PDB = 32e55f850cb9c36222cc2cd9aaec3ba1.pdb
Shader Hash = 32E55F850CB9C36222CC2CD9AAEC3BA1
Additional Notes
The game started up once I skipped DynamicWind.