UE 5.8 Crash in bink video

Summary

Crash when launching the intro bink (did not occur in 5.7.4)

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Launch the game

Expected Result

Bink video intro played

Observed Result

Crash

Affects Versions

5.8

Platform(s)

Windows

For crash reports, include your callstack

bink2_idct_and_mo_deswizzle() (0x00007FF63A80772B)
bink2_idct_and_mo_deswizzle()
ExpandBink2()
LowBinkDoFrameAsync()
bink_async_thread_proc()
rrThreadSpinHyperYield23()
kernel32.dll!BaseThreadInitThunk()
ntdll.dll!RtlUserThreadStart()

00007FF63A80771F CC int 3
00007FF63A807720 F3 41 0F 6F 00 movdqu xmm0,xmmword ptr [r8]
00007FF63A807725 66 41 0F 67 40 10 packuswb xmm0,xmmword ptr [r8+10h]
00007FF63A80772B F3 0F 7F 01 movdqu xmmword ptr [rcx],xmm0 //CRASH
00007FF63A80772F 4C 63 DA movsxd r11,edx
00007FF63A807732 4D 63 D1 movsxd r10,r9d
00007FF63A807735 49 8D 14 0B lea rdx,[r11+rcx]
00007FF63A807739 F3 43 0F 6F 04 02 movdqu xmm0,xmmword ptr [r10+r8]
00007FF63A80773F 4A 8D 0C 1A lea rcx,[rdx+r11]
00007FF63A807743 66 43 0F 67 44 02 10 packuswb xmm0,xmmword ptr [r10+r8+10h]
00007FF63A80774A 4B 8D 04 02 lea rax,[r10+r8]
00007FF63A80774E F3 0F 7F 02 movdqu xmmword ptr [rdx],xmm0
00007FF63A807752 4A 8D 14 10 lea rdx,[rax+r10]
00007FF63A807756 F3 0F 6F 02 movdqu xmm0,xmmword ptr [rdx]

RAX = 000000CD4BB9F960 RBX = 0000000000000F00 RCX = 000000000040B010 RDX = 0000000000000F00 RSI = 000000000007202C RDI = 000000000000F010 R8 = 000000CD4BB9F7B0 R9 = 0000000000000020 R10 = 0000000000000000 R11 = 000000CD4BB9AE08 R12 = 000000CD4BB9F350 R13 = 000000CD4BB9F088 R14 = 00000000003FC000 R15 = 0000000000000003 RIP = 00007FF63A80772B RSP = 000000CD4BB9AE38 RBP = 000000CD4BB9EE30 EFL = 00010206

Additional Notes

This happens even after converting the bink to the version used in the UE 5.8, Bink 2026.4.0