[UE 5.8] Chaos mover - Incorrect pawn rotation when flying upside down.

Summary

Switching gravity to (0,0,980) partially breaks the flying mode. The character still moves in the correct direction but the rotation of the pawn is wrong. After switching the gravity the pawn will be upside down, which is fine, but it will also start facing the camera when moving forward. On top of that during the movement the pawn “shakes” left and right.

The issue does not happen with the chaos walking mode, you can even jump and it just works.

What Type of Bug are you experiencing?

Gameplay

Steps to Reproduce

  1. Make sure Mover Examples plugin is enabled
  2. Open ChaosMannyPawnExtended and change the Gravity Accel Override to (0,0,980) and Starting Movement Mode to Flying
  3. Open the map called L_PhysicsSimulatedCharacter
  4. Start playing and move around

Expected Result

The pawn’s mesh should not face towards the camera.
The rotation should be stable (no shaking).

Observed Result

The pawn faces the wrong direction and shakes left and right when moving.

Affects Versions

5.8

Platform(s)

Linux
Windows