Summary
Stereo render in ps5 its wrong, look like a bad uv sphere mapped and no refresh, maybe Fireant plugin problem or UE, work fine in 5.7, look like freeze screen, i got this in console : i get this error in console LogRHI: Warning: Auto Agc::suspendPoint() due to submission timeout. LogRHI: Warning: Agc::suspendPoint() gap exceeded 1.00 second threshold: 4.00 seconds LogSony: Warning: GPU timeout: payload on the [Graphics] queue has not completed after 5 seconds. LogSony: Warning: GPU timeout: payload on the [Compute] queue has not completed after 5 seconds.
What Type of Bug are you experiencing?
Platform Console
Steps to Reproduce
just make vr template project enable fireant and launch in ps5
Expected Result
good stereo render as allways
Observed Result
stereo render its wrong, look like freeze
Affects Versions
5.8
Platform(s)
Windows
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Additional Notes
i think is a freeze problem, and sometimes work fine, but if restart game usually start freeze again, no problem with no vr app
