Summary
A groom using strands, with Render CustomDepth Pass enabled and a Custom Depth Stencil Value of 255, shows up in SceneTexture:CustomStencil in UE 5.7. In UE 5.8.3 the strand pixels carry no stencil, although the skeletal meshes on the same actor do. Forcing the groom to a cards LOD (LOD 2) writes stencil correctly in 5.8.3. So only strands are affected, and only in 5.8.3.
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
- Place the MetaHuman in a level.
- On each groom component, enable Render CustomDepth Pass and set Custom Depth Stencil Value to 255.
- [Create / use] a post process material that outputs SceneTexture:CustomStencil == 255 or use Custom Stencil view mode.
- Compare the same level in 5.7 and 5.8.3.
Expected Result
hair strands appear in the stencil, as in 5.7.
Observed Result
hair strands do not appear in the stencil in 5.8.3
Affects Versions
5.8
Platform(s)
Windows
