UE 5.8.1 'Chaos Caching breaking every bindings to actors in level sequence'

Summary

After caching the chaos cloths through take recorder, after caching is done and closing PIE, breaks every single bindings between actors in level and sequencer.
this is happening only after cache is recorded, and although cache is fine every single other binding gets broken

What Type of Bug are you experiencing?

Other

Steps to Reproduce

chaos caching workflow through take recorder ( as in documentation)

Expected Result

bindings are correctly attached and not broken

Observed Result

cache is fine but bindings are broken in sequencer

Affects Versions

5.8

Platform(s)

Windows

Upload an image

Video