Hi everyone,
I’m trying to follow several YouTube tutorials about blending objects with the landscape using Runtime Virtual Textures in Unreal Engine 5.7, but I’m running into an issue.
In all the tutorials, they use standard materials, while my project is using Substrate materials. To adapt the material function to my setup, I enabled “Use Material Attributes” in the material and used a “Make Material Attributes” node, but it still doesn’t work correctly.
At the moment, I’m starting to think the issue might be related to Substrate materials themselves, since the tutorials are all based on the older material workflow. But I’m not completely sure, maybe I’m just missing something else in the setup.
Has anyone experienced something similar? Any advice or suggestions would be really appreciated. Thanks!