I swear that was a feature I used in Unreal Engine 4 but I dont remember how it worked. Is this a feature built into Visual Studio / UE5? or is there some sort of plugin or extension needed to do it?
Hey there @ViceVersa! Many developers tend to roll something like Doxygen, which is a free open source engine agnostic documentation system you can just attach to the C++ project portion, but it’s not unreal specific.
I have heard good things about Unreal-Doc. There is a forked version has some fixes, but I haven’t used it myself so I would recommend doing some research before using it.
Hope this helps!
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thank you, been trying to setup doxygen although it is very complicated and the instructions are a bit cryptic, but thanks for putting me on the right track.