Yes this is the case, I need to chat with the dev who implemented this change to double check some knockon effects before I log a bug, but if you’d like you can remove:
You can safely delete it; you shouldn’t run into any issues. This will be removed in a future refactor of some of the control rig instantiation, and so there isn’t a need to log a bug against it.
another weird behavior that I’ve found that is related to this bug is if I take any control rig uasset (CR_characterName.uasset) and rename it to have skel prefix (skel_characterName), it will break the control rig.
I took Unreal’s native mannequin control rig (CR_Mannequin_body), duplicate it and rename it (skel_CR_Mannequin_body), double click to open control rig editor and you will see the controllers disappear and the rig doesn’t move correctly anymore.