Summary
In Unreal Engine 5.7, the editor crashes when pressing the G key to toggle Game View while the viewport is running in Android XR Preview mode.
The G key should only hide or display editor-only elements such as icons, sprites, volumes, and other editor visualizations. However, in Android XR Preview mode, triggering this function causes the Unreal Editor to crash.
Engine build: 5.7 (Epic Games Launcher binary build, ++UE5+Release-5.7-CL-51494982)
What Type of Bug are you experiencing?
Editor
Steps to Reproduce
- Launch Unreal Engine 5.7.
- Open an Android OpenXR project.
- Open a level in the editor.
- Switch the viewport to Android XR Preview mode.
- Click inside the level viewport.
- Press G to enable Game View and hide editor-only elements.
- The Unreal Editor crashes.
Expected Result
Pressing G should toggle Game View and hide editor-only elements without affecting editor stability.
Observed Result
The Unreal Editor crashes immediately or shortly after pressing G in Android XR Preview mode.
Reproducibility: 100% - reproduced repeatedly in the current project.
Affects Versions
5.7
Platform(s)
Android
Windows
For crash reports, include your callstack
Not attached. Crash artifacts (CrashContext.runtime-xml, minidump, editor log) can be provided on request, and the crash can be re-reproduced to capture a fresh callstack via the Crash Reporter if needed.
Additional Notes
The crash appears to be related specifically to toggling Game View or changing editor show flags while Android XR Preview is active. Please investigate whether there is an issue between Android XR Preview rendering and the editor’s Game View / show-flag state change.
Environment:
- Unreal Engine: 5.7 (Epic Games Launcher binary build, CL-51494982)
- Editor OS: Windows
- CPU: AMD Ryzen 9 9950X3D
- GPU: NVIDIA GeForce RTX 5080
- Target platform: Android OpenXR
- Target device: PICO 4 Ultra Enterprise (crash occurs in editor preview; headset not required to reproduce)
Available on request: UnrealEditor.log, CrashContext.runtime-xml, crash dump, Crash Reporter ID, screen recording of the repro, and a minimal test project.