Summary
Unreal Engine 5.7.4 does not seem to work with Intel Mac eGPU setups, or in some cases Mac setups which have multiple GPUs, crashing instantly upon boot.
What Type of Bug are you experiencing?
Editor
Steps to Reproduce
- Launch Unreal Engine 5.7.4 on an Intel Mac with an eGPU connected
Expected Result
The Unreal Engine launches works as expected.
Observed Result
The Unreal Engine instantly crashes.
Affects Versions
5.7
Platform(s)
Mac
For crash reports, include your callstack
Does not fit in the bug reporter submission form. Here is a link:
Additional Notes
The following command can be used to launch Unreal Engine on such setups without issue:
lldb -o 'breakpoint set -n "FMacPlatformGPUManager::FMacPlatformGPUManager()" -C "breakpoint enable 2" -C "breakpoint enable 3" -G true' \
-o 'breakpoint set -n "_kernelrpc_mach_port_deallocate_trap" -d -C "register write rsi 0" -C "continue"' \
-o 'breakpoint set -n "__cxa_atexit" -d -C "breakpoint disable 2" -C "breakpoint disable 3" -C "continue"' \
-o 'run' \
-- /Users/Shared/Epic\ Games/UE_5.7/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor "[project]"