Summary
As an additional troubleshooting step, I increased the Windows TDR (Timeout Detection and Recovery) delay through the registry. However, the issue still reproduces consistently. The same behavior occurs with both DirectX 11 and DirectX 12.
What Type of Bug are you experiencing?
engine
Steps to Reproduce
- Open a level.
- Open Sequencer.
- Add a Skeletal Mesh Actor to the Sequencer.
- Click + Track and select Control Rig.
- When the Control Rig list is displayed (or when searching for a Control Rig), the editor freezes for a few seconds and then crashes.
Expected Result
The Control Rig list should be displayed normally, allowing the user to select a Control Rig without the editor freezing or crashing.
Observed Result
freezing or crashing.
Affects Versions
5.7
Platform(s)
Windows
For crash reports, include your callstack
GPU Crash dump Triggered
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
UE 5.7.4
RHI = D3D12
GPU crash detected
Device Removed: DXGI_ERROR_DEVICE_REMOVED
RenderGraphExecute - Slate
SlateUI Title = helper - Unreal Editor
VRAM Used: 3639MB / Budget 15277MB