Fracture is failing to render in UE 5.7.1 using Chaos Cache Manager. It works fine in the sequencer without problems, but renders either a slight crack with no shattering or no fracture at all, even though the sequencer shows the full shattering.
After trying to re-render this several times (over 20), I got one semi-successful fracture rendered. The shatter happened at frame 1, but I had the fracture starting at frame 87. In the sequencer, the fracture initialized at frame 87 like normal, but initializes at frame 1 only when rendering. There are no changes to my settings, I just get inconsistent results when rendering.
So its still not usable, but I can just screen record the sequencer play to get a usable clip instead of rendering it.