UE 5.7.1 fails to render fractures, works fine in sequencer. Regression?

Fracture is failing to render in UE 5.7.1 using Chaos Cache Manager. It works fine in the sequencer without problems, but renders either a slight crack with no shattering or no fracture at all, even though the sequencer shows the full shattering.

Here is the YouTube video link that shows what is happening: https://youtu.be/2z9eH1Qh5A4

When you go into PIE is the cache red in sequencer?

No, it remains an olive green color.

After trying to re-render this several times (over 20), I got one semi-successful fracture rendered. The shatter happened at frame 1, but I had the fracture starting at frame 87. In the sequencer, the fracture initialized at frame 87 like normal, but initializes at frame 1 only when rendering. There are no changes to my settings, I just get inconsistent results when rendering.

So its still not usable, but I can just screen record the sequencer play to get a usable clip instead of rendering it.