UE 5.7.0 changes in android settings and prerequisites needed for Quest?

Testing UE 5.7.0. Previous installation and settings for 5.4 do not work in 5.7. When packaging, UE pops up a dos box and installs something for a flash second - Build successful but next it fails with ‘Platform Android is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platform support files (DataDrivenPlatformInfo.ini, SDK.json, etc).‘
Any suggestion / guide for 5.7.0?

Edit @VictorLerp In the ue5.7 documentation, there is a typo that breaks the referring page with the needed information I think. See

Supported XR Platforms in Unreal Engine

This page provides information on the XR platforms and devices supported in Unreal Engine and how to set them up.

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