UE 5.6 Niagara Ribbon Position Help

Hello, I have Leader emitter with 5 different particle burst in different delays.
In Particle Update I modified the Position to a custom one called “RotatePosition“ in which I just added some sine and cosine to make this particles rotate in circles.

In my second emitter, I Spawn particle from other emitter but it is reading the original particle position and not the modified one.
(Ignore the scratch padth Trail).

My question is, how can I make my ribbons follow the position of my leader particles, I one one ribbon trail per particle.