After upgrading our project from UE 5.3 to 5.6, I started seeing dark blotchy artifacts on surfaces when using Lumen. These weren’t present in 5.3 and seem tied specifically to Diffuse Indirect lighting in 5.6.
Can confirm it happens on every map we have, its not map unique related.
What I’ve Tried
Verified project runs with DX12 and HWRT (r.Lumen.HardwareRayTracing=1).
Yeah that’s certainly bad, basically everything has its surface cache culled. Don’t know if it’s the cause of your issue but it is worth trying to solve that.
Do you have Affect Dynamic Indirect Lighting disabled on your meshes?
Looks like you have a bunch of meshes that are also just missing, either not generating distance fields or set to not affect distance field lighting.
Been narrowing down the issue and can add what is exactly causing those black splotches in our case, it was about the blue noise defined at DefaultEngine.ini, exactly those lines:
Since UE 5.6 updated Lumen’s sampling/LUTs, by pinning the 5.3 assets at DefaultEngine.ini, our final gather used mismatched blue-noise/volume textures, which biased the GI sampling and showed up as black, blotchy diffuse indirect.
So the fix was just commenting those out, and if we ever need overrides, we’ll copy the current 5.6 paths from BaseEngine.ini rather than the old ones.