No matter what I try, I can not get Lumen to work, it keeps sayin that it’s not enabled! I’ve tried so many things, and reinstalled ue 5.6, verify, new empty projects, updated graphic drivers (RTX 4070) but nothing works. Everything works fine in UE 5.5!
Do you have Generate Mesh Distance Fields
and or Support Hardware Ray Tracing
enabled?
yup
in your projects config folder in the DefaultEngine.ini does r.DynamicGlobalIlluminationMethod=1
?
Be sure you have also settings in the engine minimum scalability set to high but epic is preffered since much more visible.
test in post process:
make sure Post process have infinte extent
if that cannot help switch to software raytracing and check it out.
I have been looking for an answer to why I couldn’t get rid of the error message and display the Lumen Overview for days. This is what eventually worked. I made a 100% new 3P project and just toggled this to high to verify that it is the only thing you need to change after a stock install of 5.6/5.6.1.
Thank you!