UE 5.6 Engine Crashing Bug with Text3D

2days ago they fixed one issue related to Text3D Unreal Engine Issues and Bug Tracker (UE-323795)
am I right that if target fix is for UE5.7 they wont fix it in UE5.6?

Awesome job thanks a lot - with your solution build on UE5.6.1 works.

You can upload this plugin on github its not easy to trust some self-hosted site for many people I think thats why your solution went unnoticed here.

To ensure that where is no something mallicious I copy-pasted engine Text3D plugin to project and created git repo and than copy-pasted your plugin to check diff and ensure that its ok.

Now making build, cooking on 5h - all works fine, before its just randomly crashed build on 5m with Text3D error.

Again thanks a lot.

Hey! Glad to have helped :slight_smile:
If you feel like it - please do share changes on github.
I can’t even take much credit - I fixed the first issue that prevented a crash, then saw qipaworld had already done that, and taken the next steps to fix packaging, and added something along the lines of his tweaks (with a bit of difference in debug logging)

I was going to make a PR to epic, but saw the plugin seems to be quite different, hopefully addressing the issues in text3d….

but you make a good point in asking “am I right that if target fix is for UE5.7 they wont fix it in UE5.6?” - I was only considering the master branch, but epic could well do another point release on 5.6! So if you fancy sending them a PR against the 5.6 branch, that would be great.
If not, reply here and I’ll give it a go.

The workaround/fix provided for the Text3D plugin in UE56 did not make the Text3D plugin fully functional for me. I cannot bind any materials to the text no matter what material I select. All text created with it is just the “empty” checkerboard pattern.

The release of 5.7 was a step back over the Preview - My hack to remove the collision from the construction script stopped working.

I tried redoing my own 3d actor parenting to a static mesh first and then passing all the collision settings down the chain didn’t work.

I am going to try to figure out a material that has no collision and using that.

I ■■■■■■ off right now that they can’t seem to fix this after years of waiting for it. They made a bunch updates and shipped a worse version then in is 5.5.3 which was working fine for me.

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