UE 5.6 Engine Crashing Bug with Text3D

We are experiencing a engine crashing bug with text3D in UE 5.6
We have tested it on multiple PC in empty scene. Is anyone having the same issue?

  1. Make a child blueprint of Text3D class
  2. Press compile
  3. UE 5.6 crash



hi @ingolau1 ,
You will need to load the symbol for the production binary, which will then show which code line UE is crashing on and therefore if its an Assertion crash meaning the values or layout of the text are incorrect.

How to debug engine code / get symbols - Development / Programming & Scripting - Epic Developer Community Forums

The other trick you could try is do do this using UE Fortnite and that has asset validation and if its a problem then in Fortnite they will probably fix it.