UE 5.6 Engine Crashing Bug with Text3D

We are experiencing a engine crashing bug with text3D in UE 5.6
We have tested it on multiple PC in empty scene. Is anyone having the same issue?

  1. Make a child blueprint of Text3D class
  2. Press compile
  3. UE 5.6 crash



hi @ingolau1 ,
You will need to load the symbol for the production binary, which will then show which code line UE is crashing on and therefore if its an Assertion crash meaning the values or layout of the text are incorrect.

How to debug engine code / get symbols - Development / Programming & Scripting - Epic Developer Community Forums

The other trick you could try is do do this using UE Fortnite and that has asset validation and if its a problem then in Fortnite they will probably fix it.

I have debug symbols and error is the same, plugin itself crashes randomly

I’m having this exact same problem but using a normal blueprint and not a child blueprint, was working fine for awhile and now every time I try to compile the blueprint it crashes UE with same error

I’m having crashes with that too - I migrated a project to 5.6 for testing and as long as my hero actor contains a text 3D component in the child actor it will crash anytime I try to load a level, compile the blueprint, or even change a parameter of the text 3D component

not sure but probably that fixed in this commit, hopes it will be fixed in 5.6.1

https://github.com/EpicGames/UnrealEngine/commit/6af6cd307fa285d62d787d55eae791a12ee598ca