UE 5.6 depth of field distortion

Since UE 5.6 I found a horrible distortion in the depth of field in cinematics, particularly strong with movement. With an apperture of 2.0 that I was using in the same projects the result is way worst. And even worse than that is that MRQ renders with temporal or spatial samples increase the issue:

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Same problem. Did you already find out? I think its a common issue

This problem seems to be connected with nVida latest drivers. There is this thread I found after publishing this one:

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I also did create a thread in nVIDIA

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I respectfully disagree about the drivers.
I work with a number of cinemtic projects and same animations quite often because of my line of work and I ran them trough most of the versions.
I didn’t have this specific problem in 5.2 (though I had many…) 5.3 and 5.4 were quite stable. I jumped to 5.5 and after months working with many projects I updated to 5.5 I found the issue. At first I thought I didn’t spot it, and I was supper mad, but now it makes sense. I really believe it’s the drivers+UE…. as reverting to 577 fix it (as far as I checked so far).
I suggest you to check 577 dirvers and see if they work (I don’t use 5.2 was probably the worst UE for me)
You can share a video if it doesn’t work because maybe it is a different issue and we can help