Hi all,
I’m deep in development on a MetaHuman-based AI system that integrates Azure Speech SDK, real-time viseme sync, and a custom TCP server for NPC interaction—and I’ve hit a wall that even clean reinstalls haven’t fixed.
After upgrading and reinstalling UE 5.6 and Visual Studio (with all relevant workloads), I’m seeing the following issues on every C++ project (new or existing):
.sln
files fail to generate or open with empty/incomplete modulesUnrealBuildTool.dll
silently fails or is missing- IntelliSense browsing DB (
Browse.VC.db
) is locked across sessions - Visual Studio toolchain won’t register Unreal targets correctly
- No plugins enabled—this happens even on base template projects
Steps I’ve already tried:
- Full reinstall of Epic Games Launcher and UE 5.6
- Fresh VS2022 install (w/ Game Dev + Desktop Dev workloads)
- Manual deletion of
.vs
,Intermediate
,Binaries
, and cache folders - Creating new Windows user profile
- Killing ghosted devenv.exe processes
- Setting fallback IntelliSense path in VS config
- Submitted a support ticket (awaiting confirmation)
This issue is blocking delivery on a project with potential large-scale impact in AI-human interface tech. If anyone has seen similar behavior—or knows whether this is a known UBT regression—I’d love insight.
Thanks in advance.
— Jared
Windows 11 | Visual Studio 2022 | UE 5.6 (binary install)