Hello everyone,
I’m facing two critical issues with stationary lighting (Stationary Directional Light) in a fresh Unreal Engine 5.6.0 project using the standard First Person template. I am confident that the problem is not related to basic settings, as I have exhausted all common solutions.
Problem #1: Complete lack of dynamic shadow from the character. After baking the lighting (Build Lighting), the dynamic shadow from the character’s Skeletal Mesh completely disappears. However, if I switch the same light source to Movable, the shadow appears and works correctly. This proves the issue occurs specifically within the hybrid operational mode of a Stationary light.
Problem #2: Catastrophic FPS drop after light baking. After generating lightmaps, the performance drops by approximately 50% (e.g., from 120 FPS down to 60 FPS). This is completely counter-intuitive, as baked lighting should be cheaper. A scene with a fully Movable light source shows significantly higher FPS than the scene with a baked Stationary light.
Below is a comprehensive list of all settings and actions I have already checked to show that all standard solutions have been attempted.
List of Checked Settings and Actions:
I kindly ask not to suggest checking these items, as I have verified them multiple times.
1. Project Settings (Project Settings -> Rendering):
Allow Static Lighting:EnabledGenerate Mesh Distance Fields:Enabled(also tested withDisabled, no effect)Shadow Map Method:Shadow Maps(not Virtual Shadow Maps)Dynamic Global Illumination Method:None(Lumen is disabled)Reflection Method:Screen Space
2. Directional Light Settings (Stationary):
Mobility:StationaryCast Dynamic Shadows:EnabledDynamic Shadow Distance StationaryLight: Set to a large value (20000)Num Dynamic Shadow Cascades:4Distance Field Shadows:Disabled(also tested withEnabled)Affects World:Enabled- A
Lightmass Importance Volumeis present and covers the entire playable area.
3. Character Blueprint Settings (BP_FirstPersonCharacter):
- Skeletal Mesh Component (
Mesh):Mobility:MovableCast Shadow:EnabledAffect Dynamic Indirect Lighting:EnabledSingle Sample Shadow from Stationary Lights:Disabled(also tested withEnabled)
- Capsule Component:
Mobility:Movable