I’m trying to work with a UE 5.5 source build (Perforce) on macOS (latest Tahoe) and running into multiple issues while setting up and building the engine.
Setup:
- macOS Tahoe (latest)
- Xcode installed
- UE 5.5 source build (same as Windows setup)
Issues
1. Source build instability
- Build fails during compilation
- Errors appear in modules like:
- UnrealEd
+- ContentBrowser
2. Xcode setup issues
- Schemes are not properly generated
- Unable to find or select correct targets
- Difficulty building editor binaries
3. Missing / inconsistent configs
- iOS-related configs differ from launcher build
- Some expected files/folders not present in source build
4. General inconsistency
- Launcher version works fine on Mac
- Source build behaves unpredictably
- DotNet / UnrealBuildTool inconsistencies observed
Observations
- Same project works on Windows (except iOS rsync issue)
- macOS source build does not behave like launcher version
- Possible mismatch in source build setup or dependencies
Questions
- Is UE 5.5 source build fully stable on macOS Tahoe?
- Are there additional steps required for:
-
Xcode setup?
-
scheme generation?
- Any known issues with:
-
UnrealBuildTool on macOS?
-
missing config files in source builds?
+
- Recommended workflow for syncing Windows + macOS builds?
Goal
- Stable UE 5.5 source build on macOS
- Proper Xcode integration
- Reliable iOS development workflow
Any guidance would be greatly appreciated.
Thanks!
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