UE 5.5 Sequencer with Constraints Blue Screens PC

Rendering a shot w/ a constraint to parent a weapon to a hand. It’s bluescreening my PC anytime I try to render the shot out. Removing the constraint fixes it the issue.

Hello there @Mech_Nominal!

That’s a very specific reaction you are encountering. If removing that constraint in particular removes the crash, then the issue has to be tied either to engine, or the GPU interaction. Let’s try a few steps for resolution:

  • Please update your OS to the latest version, as well as your nVIDIA drivers. And make sure you are picking the “Clean Installation” option, and go for “Developer” drivers, as these have more stable settings for engine work.

  • Test disabling Raytracing and Path Tracer from the engine

  • Switch rendering to Movie Render Queue, to check if the issue is also triggered there

  • If the issue is isolated to a sinle project, move the affected assets to a clean project, and test again

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Updated to latest Studio Drivers and used Movie Render Graph. It seems to be working.

Will update if not the case. Thank you!

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just in case, studio are more stable than game drivers.

I always run studio drivers. I’m on 5.5 and the sequencer is bluescreening my PC again on a different project using both graph and regular settings. Not sure what’s up.

PC is pretty beefy as well. 9950x, 96 gigs of ram, 5090.

if you have troubles with another project then it’s not the project itself.
if you have a bluescreen then it’s a problem related to the kernel or the drivers. not necessarily due to the engine.
isn’t the 5090 a bit new? maybe the driver is a bit unstable somewhere.
can you run a benchmark software and see if you also get a blue screen?
can you find and share the logs for ue? maybe it hints us.
what’s the size of your power supply? though that shouldn’t blue screen.

I have the same problem with 5090 Im not sure but my project working. But if I open Work project from studio I have crash

be careful as this thread was started by another person your issues might have different causes.
there could be a thousand things that could cause an issue.
but if you have 2 projects one of them works and the other doesn’t you can apply a simple technique.
start removing one thing at a time until the project works again.
or viceversa, add an empty level and start adding one thing until it breaks.

for example. i had issues with a 360 panoramic render plugin (not from epic). it crashed my gpu (not unreal) which crashed the os.
(only a driver can crash the os. if unreal crashes it shouldnt crash the os).