Hello Everyone,
I am having an issue with creating a grab and hold / drop system over multiplayer. However I have not been able to lift this project off the ground because already I seem to be having an issue with it. I have looked literally everywhere on the net for some sort of guide or explanation to the issue but I am unable to find something relevant to this issue.
I am using UE 5.5 and I am trying to replicate the physics handle correctly over the network. However, while the server can pick up and move the object find and the movement of the object is correctly replicated, when I try it from the client side there seems to be this weird issue that unless the object is 2x in size/scale the client cannot interact with it, so then I scale it up, when I do this, the client can then interact with it however the object wont lift off the ground even when pointing the camera up and will only allow sliding it across the floor. This movement is replicated to the server and other clients.
What exactly am I doing wrong here?
I have uploaded a video to youtube to demonstrate the issue. Addidionally here are some screenshots.
Any help regarding this issue would literally be massively appreciated as I have exhausted all other RSS, google, forums, youtube, AI - and yet I find nothing. No tutorials or guides.