I ran into similar ghosting issues before here’s a quick checklist that helped me fix it:
-
Motion Blur:
Try turning it off in your Post Process Volume or Project Settings (Rendering → Motion Blur = 0). -
TSR / Temporal AA:
Switch to FXAA or MSAA, TSR can cause heavy ghost trails on moving objects. -
Nanite:
If your mesh uses Nanite, try disabling it temporarily this can also cause ghosting with fast-moving Nanite meshes. -
Camera Lag:
If you’re using a Spring Arm, disable Camera Lag and set Lag Speed to 0. -
Materials:
If the mesh uses World Position Offset in its material, make sureDisable Depth Testis off and correct usage flags are enabled.
Hope one of those solves it.