UE 5.5 - Heavy ghosting offset of my moving object

I ran into similar ghosting issues before here’s a quick checklist that helped me fix it:

  • Motion Blur:
    Try turning it off in your Post Process Volume or Project Settings (Rendering → Motion Blur = 0).

  • TSR / Temporal AA:
    Switch to FXAA or MSAA, TSR can cause heavy ghost trails on moving objects.

  • Nanite:
    If your mesh uses Nanite, try disabling it temporarily this can also cause ghosting with fast-moving Nanite meshes.

  • Camera Lag:
    If you’re using a Spring Arm, disable Camera Lag and set Lag Speed to 0.

  • Materials:
    If the mesh uses World Position Offset in its material, make sure Disable Depth Test is off and correct usage flags are enabled.

Hope one of those solves it.