UE 5.5 - Heavy ghosting offset of my moving object

Hi!

I have an issue with my current project, a have huge ghosting visible on the right of any moving element, see for yourself.

I tried all the Anti Aliasing methods and there is still that weird thing.

Thank you for any help you can provide!

i’ve seen that issue before on the forums, with a character. but i can’t remember the solution sorry. i think it might be due to drivers.
i think it was related to motion blur maybe.

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found it. last person suggested is motion vectors.

also, does the thing happens on shipping builds? or only on editor?
does it happens when highdpi is enabled for the editor (not the build)
but again it may be your drivers.

I ran into similar ghosting issues before here’s a quick checklist that helped me fix it:

  • Motion Blur:
    Try turning it off in your Post Process Volume or Project Settings (Rendering → Motion Blur = 0).

  • TSR / Temporal AA:
    Switch to FXAA or MSAA, TSR can cause heavy ghost trails on moving objects.

  • Nanite:
    If your mesh uses Nanite, try disabling it temporarily this can also cause ghosting with fast-moving Nanite meshes.

  • Camera Lag:
    If you’re using a Spring Arm, disable Camera Lag and set Lag Speed to 0.

  • Materials:
    If the mesh uses World Position Offset in its material, make sure Disable Depth Test is off and correct usage flags are enabled.

Hope one of those solves it.

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