UE 5.5 Forces Triangulation

Hi everyone, I wanted to try 5.5 and haven’t quite figured out the new mesh import yet. In 5.4 the mesh is imported the same way it looks in blender, but in 5.5 it seems to be forcibly triangulated, creating hard edges where there weren’t any.


Maybe something related to your “compute normals” settings on import. either Enable or disable it.