UE 5.5 Crashes at launch when I activate SM6

Anyone else experiencing this who, like me, has Nanite enabled? I’ve checked the DefaultEngine.ini and Nanite is enabled.

This happens pretty predictably using sequencedr/curve editor with fairly basic levels.

Ported my project to a brand new blank project and the issue persists.

Tried loading the project on another PC running an RTX 3090 and the same behavior occurs in the same way.

1 Like