I’m trying to open my project on UE 5.5 and I need SM6. When I activate it in Plateforms → Windows → D3D12 and restart the editor, the projet crashes when I try to open it, here is the error :
Assertion failed: UniformBuffer [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHIContex
Attemped to assign a null uniform buffer to the global uniform buffer bindings.
UnrealEditor_RHI
UnrealEditor_Renderer UnrealEditor_Renderer Unrealeditor_Renderer UnrealEditor_RenderCore UnrealEditor_RenderCore UnrealEditor_RenderCore UnrealEditor_RenderCore
UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core kerne132
ntd11
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Activate SM6 in Plateforms → Windows → D3D12 and restart Unreal Engine
Expected Result
The project should open
Observed Result
Crashes right after the first loading when trying to open the project
Unreal 5.5 crashed with SM6 and Nanite in my project. Sometimes with sequences, sometimes with large objects that cast a lot of small shadows, such as a Willow Tree. Absolutely no problems with this in Unreal 5.4. I usually get an error message that there is probably a shader bug or something similar.
Epic hasn’t responded to any of my requests on this thread and others of the same issue - I think the only solve right now is to move back to 5.4 which has worked great so far.
We are experiencing the same problem. We also tried with the 5.6 Preview just today, but it is the same. We have a particular map that crashes when SM6 is enabled.
Hope someone can find the solution and post it here. We are now still on 5.4 for this reason.