UE 5.5 Crashes at launch when I activate SM6

Summary

I’m trying to open my project on UE 5.5 and I need SM6. When I activate it in Plateforms → Windows → D3D12 and restart the editor, the projet crashes when I try to open it, here is the error :

Assertion failed: UniformBuffer [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHIContex
Attemped to assign a null uniform buffer to the global uniform buffer bindings.
UnrealEditor_RHI
UnrealEditor_Renderer UnrealEditor_Renderer Unrealeditor_Renderer UnrealEditor_RenderCore UnrealEditor_RenderCore UnrealEditor_RenderCore UnrealEditor_RenderCore
UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core kerne132
ntd11

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Activate SM6 in Plateforms → Windows → D3D12 and restart Unreal Engine

Expected Result

The project should open

Observed Result

Crashes right after the first loading when trying to open the project

Platform(s)

Win 10

This crash happens on SM6 DX12 if you deactivate Nanite. Check DefaultEngine.ini for r.Nanite.ProjectEnabled=False. Remove this line to avoid crash.

2 Likes

That was the solution, it’s working, thanks

Anyone else experiencing this who, like me, has Nanite enabled? I’ve checked the DefaultEngine.ini and Nanite is enabled.

This happens pretty predictably using sequencedr/curve editor with fairly basic levels.

Ported my project to a brand new blank project and the issue persists.

Tried loading the project on another PC running an RTX 3090 and the same behavior occurs in the same way.