UE 5.5 Animations freeze when occlussion culling is disabled

Hello!

I am experiencing an issue with Unreal Engine 5.5. When I create a new project, disable occlusion culling, and set the shadow quality to low, any skeletal mesh with an animation playing stops functioning. This did not occur in Unreal Engine 5.4.4.

Does anyone know if this is a bug or if I am missing something?

Thank you!

1 Like

Same problem…
UE 5.5.1 the latest version.


Always tick pose is default.
Always tick pose and Refresh bones somewhat solves the issue.