I am experiencing an issue with Unreal Engine 5.5. When I create a new project, disable occlusion culling, and set the shadow quality to low, any skeletal mesh with an animation playing stops functioning. This did not occur in Unreal Engine 5.4.4.
Does anyone know if this is a bug or if I am missing something?
I’m also having this issue since 5.5 with animations directly set on meshes instead of using animation blueprints (these work for me).
Another weird thing happening related to this, but only when I’m using Android Vulkan Preview, is that widgets (health bars in my case) don’t update, see these two clips below.
With occlusion culling enabled (expected behaviour):