I am using forward shading in my VR project, packaging for Android/Quest 3.
When I package my game and run in VR it looks terrible, shadows and shading are all over the place and I cannot work out why. Have tried various options, static lighting enabled with static point lights and a lighting build / static lighting disabled with stationary lights - nothing seems to fix it.
Tried deleting every light from my level and restarted with new lights, tried deleting Intermediate and Saved folders as someone reccomended, still the same.
Have checked normals on all my models and they all look fine/pointing outwards etc. They render fine in the editor and everything looks good when previewing using the Android/Medium preview mode. I have a PCVR/Deferred renderer version of my game already and everything renders fine on that version so fairly sure it is not a normals issue.
Any ideas?
Screengrabs shoe the Android Preview in UE editor and a screengrab directly from the Quest 3 headset.
Editor view/Android Preview
Quest 3/Packaged screengrab