I found a fix, but not sure if it will work for everyone:
Instead of changing the positive and negative bounds of the character’s “mesh” (wich had no impact for me), you should increase the “bounds scale” from the mesh inside the character BP (no their capsule… also didn’t work), just select the “character skeletal mesh” in the character BP and search in the “details” panel for “Bounds Scale” and increase it.
In my case, increasing “bounds scale” from 1 to 1.8 solves the problem.
For now, it has solved my problem, but… I don’t know if this will cause other problems.