- What is the reason the same frame looks so different?
- How can I make render looks exactly viewport frame?
High res screenshot from viewport:
Render of the same frame:
Settings:
I’m using MPC in Sequencer:
My suggestion was that MPC doesn’t recognized in render, but actually if I just remove MPC and render scene as it is – there is the same big difference between viewport and render.
I also created new clean level and added Ultra Dynamic Sky only, set clouds speed to 0
, but again: viewport looks dramatically different from render.