UE 5.4, Volumetric Clouds from Ultra Dynamic Sky looks different in viewport and render

  1. What is the reason the same frame looks so different?
  2. How can I make render looks exactly viewport frame?

High res screenshot from viewport:

Render of the same frame:

Settings:



I’m using MPC in Sequencer:

My suggestion was that MPC doesn’t recognized in render, but actually if I just remove MPC and render scene as it is – there is the same big difference between viewport and render.

I also created new clean level and added Ultra Dynamic Sky only, set clouds speed to 0, but again: viewport looks dramatically different from render.