Hey Im writing this because I have no idea how to fix this and I have tried everything I could think of. My UE 5.4 is unable to build projects as I keep running into shader compiler errors. I have cleared the shader chache and uninstalled and reinstalled the engine, however this has not solved anything. (I also validated the engine version). I have tried dx11 and dx12 and that hasnt solved anything either. Today I made the situation worse by trying vulkan and now the project will instantly crash. I tried to fix this by going into my ini file and replacing vulkan with DefaultGraphicsRHI=DefaultGraphicsRHI_D3D12, however, I still crash with the following error message below:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 419] Shader compilation failures are Fatal.
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
I will also list my earlier shader compiler issues back before I had switched to vulkan for clarity on what was going wrong.
build fail ackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 384]
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 384]
UATHelper: Packaging (Windows): LogWindows: Error: Shader FOcclusionRGS, permutation 32 has unbound parameters not represented in the parameter struct:
UATHelper: Packaging (Windows): LogWindows: Error: LumenCardScene
UATHelper: Packaging (Windows): LogWindows: Error: CardTileAllocator
UATHelper: Packaging (Windows): LogWindows: Error: CardTileData
UATHelper: Packaging (Windows): LogWindows: Error: RadiosityProbeSHRedAtlas
UATHelper: Packaging (Windows): LogWindows: Error: RadiosityProbeSHGreenAtlas
UATHelper: Packaging (Windows): LogWindows: Error: RadiosityProbeSHBlueAtlas
UATHelper: Packaging (Windows): LogWindows: Error: RWRadiosityAtlas
UATHelper: Packaging (Windows): LogWindows: Error: RWRadiosityNumFramesAccumulatedAtlas
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff9c070b11 UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff8cb1c865 UnrealEditor-Renderer.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbc3c4446 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbc3e9579 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbc3eb84b UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbc3e8e59 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbc3b0901 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbc3f2480 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98ff3e8c UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98f67933 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98ffb872 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98cdd99e UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98c9f6fd UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98cbaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6903380dd UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff69032e146 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff69032e42a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6903318a4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6903470c4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6903496e6 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff87f2ce8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 384]
PackagingResults: Error: Shader FOcclusionRGS, permutation 32 has unbound parameters not represented in the parameter struct:
PackagingResults: Error: LumenCardScene
PackagingResults: Error: CardTileAllocator
PackagingResults: Error: CardTileData
PackagingResults: Error: RadiosityProbeSHRedAtlas
PackagingResults: Error: RadiosityProbeSHGreenAtlas
PackagingResults: Error: RadiosityProbeSHBlueAtlas
PackagingResults: Error: RWRadiosityAtlas
PackagingResults: Error: RWRadiosityNumFramesAccumulatedAtlas
PackagingResults: Error: [Callstack] 0x00007fff9c070b11 UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff8cb1c865 UnrealEditor-Renderer.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbc3c4446 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbc3e9579 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbc3eb84b UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbc3e8e59 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbc3b0901 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbc3f2480 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98ff3e8c UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98f67933 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98ffb872 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98cdd99e UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98c9f6fd UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98cbaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6903380dd UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff69032e146 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff69032e42a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6903318a4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6903470c4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6903496e6 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff87f2ce8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 403.84s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\Conrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 7m 14s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
and this error after I had turned off lumen :
UATHelper: Packaging (Windows): Script Stack (0 frames) :
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: uint32(Allocation.BaseIndex + Allocation.Size) <= StructMetaData.GetSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 276]
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: uint32(Allocation.BaseIndex + Allocation.Size) <= StructMetaData.GetSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 276]
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff9c0702e8 UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff7f8ef0b4 UnrealEditor-NiagaraShader.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbb9a4446 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbb9c9579 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbb9cb84b UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbb9c8e59 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbb990901 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbb9d2480 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98ff3e8c UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98f67933 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98ffb872 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98cdd99e UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98c9f6fd UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff98cbaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6903380dd UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff69032e146 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff69032e42a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6903318a4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6903470c4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff6903496e6 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff87f2ce8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: appError called: Assertion failed: uint32(Allocation.BaseIndex + Allocation.Size) <= StructMetaData.GetSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 276]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: uint32(Allocation.BaseIndex + Allocation.Size) <= StructMetaData.GetSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 276]
PackagingResults: Error: [Callstack] 0x00007fff9c0702e8 UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff7f8ef0b4 UnrealEditor-NiagaraShader.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbb9a4446 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbb9c9579 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbb9cb84b UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbb9c8e59 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbb990901 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbb9d2480 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98ff3e8c UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98f67933 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98ffb872 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98cdd99e UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98c9f6fd UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff98cbaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6903380dd UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff69032e146 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff69032e42a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6903318a4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6903470c4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff6903496e6 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff87f2ce8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 487.26s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\Conrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 8m 16s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
and then on my final build I had this error:
UATHelper: Packaging (Windows): LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 1.
UATHelper: Packaging (Windows): LogShaderCompilers: Error: SCW 4 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 0 [Single] Failed: Global/FHardwareVideoDecodingPassThroughPS/0:/Plugin/WmfMedia/Private/MediaHardwareVideoDecoding.usf|PassThroughPS Type ‘FHardwareVideoDecodingPassThroughPS’ ‘/Plugin/WmfMedia/Private/MediaHardwareVideoDecoding.usf’ Entry ‘PassThroughPS’ Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 1 [Single] Failed: Global/FLandscapeCircleHeightPatchPS/0:/Plugin/LandscapePatch/Private/LandscapeCircleHeightPatchPS.usf|ApplyLandscapeCircleHeightPatch Type ‘FLandscapeCircleHeightPatchPS’ ‘/Plugin/LandscapePatch/Private/LandscapeCircleHeightPatchPS.usf’ Entry ‘ApplyLandscapeCircleHeightPatch’ Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 2 [Single] Failed: Global/FSimulationShaderDefaultCS/0:/Plugin/FX/Niagara/Private/Stateless/NiagaraStatelessSimulationDefault.usf|StatelessMain Type ‘FSimulationShaderDefaultCS’ ‘/Plugin/FX/Niagara/Private/Stateless/NiagaraStatelessSimulationDefault.usf’ Entry ‘StatelessMain’ Permutation 0
PackagingResults: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 1.
PackagingResults: Error: SCW 4 Queued Jobs, Unknown number of processed jobs!
PackagingResults: Error: Job 0 [Single] Failed: Global/FHardwareVideoDecodingPassThroughPS/0:/Plugin/WmfMedia/Private/MediaHardwareVideoDecoding.usf|PassThroughPS Type ‘FHardwareVideoDecodingPassThroughPS’ ‘/Plugin/WmfMedia/Private/MediaHardwareVideoDecoding.usf’ Entry ‘PassThroughPS’ Permutation 0
PackagingResults: Error: Job 1 [Single] Failed: Global/FLandscapeCircleHeightPatchPS/0:/Plugin/LandscapePatch/Private/LandscapeCircleHeightPatchPS.usf|ApplyLandscapeCircleHeightPatch Type ‘FLandscapeCircleHeightPatchPS’ ‘/Plugin/LandscapePatch/Private/LandscapeCircleHeightPatchPS.usf’ Entry ‘ApplyLandscapeCircleHeightPatch’ Permutation 0
PackagingResults: Error: Job 2 [Single] Failed: Global/FSimulationShaderDefaultCS/0:/Plugin/FX/Niagara/Private/Stateless/NiagaraStatelessSimulationDefault.usf|StatelessMain Type ‘FSimulationShaderDefaultCS’ ‘/Plugin/FX/Niagara/Private/Stateless/NiagaraStatelessSimulationDefault.usf’ Entry ‘StatelessMain’ Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 3 [Single] Failed: Global/FNiagaraRibbonUVParamCalculationCS/1:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonRibbonUVParamCalculation.usf|GenerateRibbonUVParams Type ‘FNiagaraRibbonUVParamCalculationCS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonRibbonUVParamCalculation.usf’ Entry ‘GenerateRibbonUVParams’ Permutation 1
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Retry shader compiling through workers.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (2/21) finished batch of 4 jobs in 69.525s, FSimulationShaderDefaultCS [WorkerTime=0.346s], FNiagaraRibbonUVParamCalculationCS [WorkerTime=0.026s], FLandscapeCircleHeightPatchPS [WorkerTime=0.006s], FHardwareVideoDecodingPassThroughPS [WorkerTime=0.005s]
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (7/21) finished batch of 10 jobs in 64.202s, FClusteredShadingPS [WorkerTime=2.675s], FScreenProbeTraceMeshSDFsCS [WorkerTime=0.233s], FRenderSingleScatteringWithPreshadingCS [WorkerTime=0.134s], FShadowObjectCullPS [WorkerTime=0.044s], FNiagaraRibbonSortPhase1CS [WorkerTime=0.006s], FCopyTextureCS_Texture2D_Texture2D_Float4 [WorkerTime=0.004s], FCopyTextureCS_Texture2DArray_Texture3D_Float4 [WorkerTime=0.004s], FGenerateMipsCS [WorkerTime=0.004s], FScatterCopyCS [WorkerTime=0.003s], FRDGMemcpyCS [WorkerTime=0.003s]
PackagingResults: Error: Job 3 [Single] Failed: Global/FNiagaraRibbonUVParamCalculationCS/1:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonRibbonUVParamCalculation.usf|GenerateRibbonUVParams Type ‘FNiagaraRibbonUVParamCalculationCS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonRibbonUVParamCalculation.usf’ Entry ‘GenerateRibbonUVParams’ Permutation 1
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1365.520752
and then I later got this one UATHelper: Packaging (Windows): LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames) :
UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 315]
UATHelper: Packaging (Windows): LogOutputDevice: Error: Shader FUpscalePS, permutation 4 has unbound parameters not represented in the parameter struct:
UATHelper: Packaging (Windows): LogOutputDevice: Error: ParentTextureMipSampler
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: ParentTextureMip
UATHelper: Packaging (Windows): LogOutputDevice: Error: VisBufferTexture
UATHelper: Packaging (Windows): LogOutputDevice: Error: ClosestHZBOutput_0
UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffff075060f UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff8f1009ce UnrealEditor-Renderer.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fffbbb64446 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fffbbb89579 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fffbbb8b84b UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fffbbb88e59 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fffbbb50901 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fffbbb92480 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff999e3e8c UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff99957933 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff999eb872 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff996cd99e UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff9968f6fd UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007fff996aaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d0c280dd UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d0c1e146 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d0c1e42a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d0c218a4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d0c370c4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7d0c396e6 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff87f2ce8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff88067bf2c ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 315]
PackagingResults: Error: Shader FUpscalePS, permutation 4 has unbound parameters not represented in the parameter struct:
PackagingResults: Error: ParentTextureMipSampler
PackagingResults: Error: ParentTextureMip
PackagingResults: Error: VisBufferTexture
PackagingResults: Error: ClosestHZBOutput_0
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffff075060f UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff8f1009ce UnrealEditor-Renderer.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb64446 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb89579 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb8b84b UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb88e59 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb50901 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb92480 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff999e3e8c UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff99957933 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff999eb872 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff996cd99e UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff9968f6fd UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff996aaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c280dd UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c1e146 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c1e42a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c218a4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c370c4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c396e6 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff87f2ce8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff88067bf2c ntdll.dll!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames) :
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: uint32(Allocation.BaseIndex + Allocation.Size) <= StructMetaData.GetSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 276]
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: uint32(Allocation.BaseIndex + Allocation.Size) <= StructMetaData.GetSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 276]
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffff07502e8 UnrealEditor-RenderCore.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff8e75fbde UnrealEditor-Renderer.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbbb64446 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbbb89579 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbbb8b84b UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbbb88e59 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbbb50901 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffbbb92480 UnrealEditor-Engine.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff999e3e8c UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff99957933 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff999eb872 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff996cd99e UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff9968f6fd UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff996aaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7d0c280dd UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7d0c1e146 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7d0c1e42a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7d0c218a4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7d0c370c4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7d0c396e6 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff87f2ce8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: appError called: Assertion failed: uint32(Allocation.BaseIndex + Allocation.Size) <= StructMetaData.GetSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 276]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: uint32(Allocation.BaseIndex + Allocation.Size) <= StructMetaData.GetSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 276]
PackagingResults: Error: [Callstack] 0x00007ffff07502e8 UnrealEditor-RenderCore.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff8e75fbde UnrealEditor-Renderer.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb64446 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb89579 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb8b84b UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb88e59 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb50901 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fffbbb92480 UnrealEditor-Engine.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff999e3e8c UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff99957933 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff999eb872 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff996cd99e UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff9968f6fd UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007fff996aaeb0 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c280dd UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c1e146 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c1e42a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c218a4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c370c4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff7d0c396e6 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff87f2ce8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 421.14s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\Conrad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 7m 52s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
Can anyone help me, I’m loosing my mind. My 2 questions are how can I revert back to before I had selected vulkan without using source controll and the second one is how to I fix my shader compiler issue?