UE 5.4 Repeated crashes after loading scene

Hello

I last time used UE 5.3 on my PC and it works fine.

Now after about 2-3 Months i switched to 5.4 and it crashes as soon as i try to add an Object to the scene or try to open the menu at top.

I searched all the web i found and saw only solutions for intel processors and solutions that did not work for me.

Any idea??
On My macbook i can open the project in version 5.4 and on Windows it happens even with an empty project.

My Spec:
Win 11 Pro 23H2
Ryzen 5950X
RTX 4090
64GB RAM

Tried:
Clean reinstall Unreal Engine
Windows Up to Date
Nvidia Driver Up to Date (tried Studio and Game Version)

Log file open, 08/19/24 07:42:46
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=34416)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: Arbeitszimmer
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.4-CL-34507850”
LogCsvProfiler: Display: Metadata set : engineversion=“5.4.3-34507850+++UE5+Release-5.4”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (23H2) [10.0.22631.4037] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 9 5950X 16-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “C:\Users\San\Documents\Unreal Projects\Arbeitszimmer\Arbeitszimmer.uproject”“”
LogCsvProfiler: Display: Metadata set : loginid=“43e5a9c84e0a3a89f30009860687c83a”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogStats: Stats thread started at 0.681661
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-F97435824B8DAD4A48F0928C4C0CD8F5
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: […/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogConfig: Display: Loading IOS ini files took 0.03 seconds
LogConfig: Display: Loading Android ini files took 0.04 seconds
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogConfig: Display: Loading TVOS ini files took 0.04 seconds
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
LogConfig: Display: Loading VisionOS ini files took 0.05 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.06 seconds
LogAssetRegistry: Display: Asset registry cache read as 23.7 MiB from …/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin DatasmithImporter
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin DataprepEditor
LogPluginManager: Mounting Engine plugin AxFImporter
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin DatasmithCADImporter
LogPluginManager: Mounting Engine plugin DatasmithC4DImporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin MoviePipelineMaskRenderPass
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HDRIBackdrop
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SunPosition
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogStudioTelemetry: Started StudioTelemetry Session
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlHttpThread
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.4-CL-34507850
LogInit: Platform=WindowsEditor
LogInit: MachineId=43e5a9c84e0a3a89f30009860687c83a
LogInit: DeviceId=
LogInit: Engine Version: 5.4.3-34507850+++UE5+Release-5.4
LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
LogInit: Net CL: 33043543
LogInit: OS: Windows 11 (23H2) [10.0.22631.4037] (), CPU: AMD Ryzen 9 5950X 16-Core Processor , GPU: NVIDIA GeForce RTX 4090
LogInit: Compiled (64-bit): Jun 20 2024 04:10:33
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.4
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
[2024.08.19-05.42.48:012][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.08.19-05.42.48:012][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.08.19-05.42.48:013][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.08.19-05.42.48:013][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.08.19-05.42.48:013][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.Tonemapper.Sharpen:2]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:2048]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.HighResScreenshotDelay:8]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2024.08.19-05.42.48:013][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[r.RayTracing.Skylight:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[r.Lumen.TraceMeshSDF:1]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[r.MinRoughnessOverride:0.02]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.08.19-05.42.48:014][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2024.08.19-05.42.48:014][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.08.19-05.42.48:014][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.08.19-05.42.48:015][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.08.19-05.42.48:015][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.08.19-05.42.48:015][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.08.19-05.42.48:015][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.08.19-05.42.48:015][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.08.19-05.42.48:018][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.08.19-05.42.48:018][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.NonNanite.IncludeInCoarsePages:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:2000]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.08.19-05.42.48:019][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2024.08.19-05.42.48:024][ 0]LogRHI: Using Default RHI: D3D11
[2024.08.19-05.42.48:024][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5
[2024.08.19-05.42.48:024][ 0]LogRHI: Loading RHI module D3D11RHI
[2024.08.19-05.42.48:059][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2024.08.19-05.42.48:059][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: D3D11 adapters:
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: Testing D3D11 Adapter 0:
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 4090
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: VendorId : 10de
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: DeviceId : 2684
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: SubSysId : 88ef1043
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: Revision : 00a1
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: DedicatedVideoMemory : 25314721792 bytes
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: SharedSystemMemory : 34311591936 bytes
[2024.08.19-05.42.48:064][ 0]LogD3D11RHI: AdapterLuid : 0 60180
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 4090’ (Feature Level 11_1)
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: 24142/0/32722 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: Testing D3D11 Adapter 1:
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: VendorId : 1414
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: DeviceId : 008c
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: SubSysId : 0000
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: Revision : 0000
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: SharedSystemMemory : 34311591936 bytes
[2024.08.19-05.42.48:269][ 0]LogD3D11RHI: AdapterLuid : 0 72574
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_1)
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: 0/0/32722 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 4090
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: VendorId : 10de
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: DeviceId : 2684
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: SubSysId : 88ef1043
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: Revision : 00a1
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: DedicatedVideoMemory : 25314721792 bytes
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: SharedSystemMemory : 34311591936 bytes
[2024.08.19-05.42.48:271][ 0]LogD3D11RHI: AdapterLuid : 0 60180
[2024.08.19-05.42.48:271][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
[2024.08.19-05.42.48:271][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2024.08.19-05.42.48:271][ 0]LogHAL: Display: Platform has ~ 64 GB [68623183872 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.08.19-05.42.48:271][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2024.08.19-05.42.48:271][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.08.19-05.42.48:271][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2024.08.19-05.42.48:273][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2024.08.19-05.42.48:273][ 0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
[2024.08.19-05.42.48:273][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.08.19-05.42.48:273][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.08.19-05.42.48:273][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2024.08.19-05.42.48:273][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2024.08.19-05.42.48:273][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2024.08.19-05.42.48:273][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Saved/Config/WindowsEditor/Editor.ini]
[2024.08.19-05.42.48:274][ 0]LogInit: Computer: SANDESK
[2024.08.19-05.42.48:274][ 0]LogInit: User: San
[2024.08.19-05.42.48:274][ 0]LogInit: CPU Page size=4096, Cores=16
[2024.08.19-05.42.48:274][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.08.19-05.42.48:603][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2024.08.19-05.42.48:603][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) Virtual=67.9GB
[2024.08.19-05.42.48:603][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2024.08.19-05.42.48:603][ 0]LogMemory: Process Physical Memory: 531.09 MB used, 558.03 MB peak
[2024.08.19-05.42.48:603][ 0]LogMemory: Process Virtual Memory: 690.74 MB used, 690.74 MB peak
[2024.08.19-05.42.48:603][ 0]LogMemory: Physical Memory: 12779.00 MB used, 52665.17 MB free, 65444.17 MB total
[2024.08.19-05.42.48:603][ 0]LogMemory: Virtual Memory: 20183.55 MB used, 49356.62 MB free, 69540.17 MB total
[2024.08.19-05.42.48:603][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
[2024.08.19-05.42.48:608][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.08.19-05.42.48:641][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.08.19-05.42.48:643][ 0]LogInit: Using OS detected language (en-US).
[2024.08.19-05.42.48:643][ 0]LogInit: Using OS detected locale (en-CH).
[2024.08.19-05.42.48:667][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
[2024.08.19-05.42.48:668][ 0]LogInit: Setting process to per monitor DPI aware
[2024.08.19-05.42.48:884][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.08.19-05.42.48:884][ 0]LogWindowsTextInputMethodSystem: - English (Switzerland) - (Keyboard).
[2024.08.19-05.42.48:884][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Switzerland) - (Keyboard).
[2024.08.19-05.42.48:923][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.08.19-05.42.48:923][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.08.19-05.42.49:820][ 0]LogRHI: Using Default RHI: D3D11
[2024.08.19-05.42.49:820][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5
[2024.08.19-05.42.49:820][ 0]LogRHI: Loading RHI module D3D11RHI
[2024.08.19-05.42.49:820][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
[2024.08.19-05.42.49:820][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
[2024.08.19-05.42.49:820][ 0]LogWindows: Attached monitors:
[2024.08.19-05.42.49:820][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) → (2560, 1392), device: ‘\.\DISPLAY1’ [PRIMARY]
[2024.08.19-05.42.49:820][ 0]LogWindows: Found 1 attached monitors.
[2024.08.19-05.42.49:820][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.08.19-05.42.49:821][ 0]LogRHI: RHI Adapter Info:
[2024.08.19-05.42.49:821][ 0]LogRHI: Name: NVIDIA GeForce RTX 4090
[2024.08.19-05.42.49:821][ 0]LogRHI: Driver Version: 560.81 (internal:32.0.15.6081, unified:560.81)
[2024.08.19-05.42.49:821][ 0]LogRHI: Driver Date: 7-30-2024
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: GPU DeviceId: 0x2684 (for the marketing name, search the web for “GPU Device Id”)
[2024.08.19-05.42.49:821][ 0]LogRHI: Texture pool is 16899 MB (70% of 24142 MB)
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 4090
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: VendorId : 10de
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: DeviceId : 2684
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: SubSysId : 88ef1043
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: Revision : 00a1
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: DedicatedVideoMemory : 25314721792 bytes
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: SharedSystemMemory : 34311591936 bytes
[2024.08.19-05.42.49:821][ 0]LogD3D11RHI: AdapterLuid : 0 60180
[2024.08.19-05.42.49:903][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2024.08.19-05.42.49:904][ 0]LogD3D11RHI: Async texture creation enabled
[2024.08.19-05.42.49:904][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
[2024.08.19-05.42.49:904][ 0]LogD3D11RHI: Array index from any shader is supported
[2024.08.19-05.42.49:917][ 0]LogVRS: Current RHI does not support Variable Rate Shading
[2024.08.19-05.42.49:949][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2024.08.19-05.42.49:950][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.08.19-05.42.49:984][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Arbeitszimmer.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Arbeitszimmer.uproject” -platform=all’
[2024.08.19-05.42.49:984][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Arbeitszimmer.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Arbeitszimmer.uproject” -platform=all” ]
[2024.08.19-05.42.50:093][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2024.08.19-05.42.50:093][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2024.08.19-05.42.50:093][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2024.08.19-05.42.50:093][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2024.08.19-05.42.50:093][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2024.08.19-05.42.50:093][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2024.08.19-05.42.50:093][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2024.08.19-05.42.50:101][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2024.08.19-05.42.50:110][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2024.08.19-05.42.50:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2024.08.19-05.42.50:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2024.08.19-05.42.50:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2024.08.19-05.42.50:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2024.08.19-05.42.50:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2024.08.19-05.42.50:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2024.08.19-05.42.50:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2024.08.19-05.42.50:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2024.08.19-05.42.50:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2024.08.19-05.42.50:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2024.08.19-05.42.50:191][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2024.08.19-05.42.50:191][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2024.08.19-05.42.50:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2024.08.19-05.42.50:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2024.08.19-05.42.50:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2024.08.19-05.42.50:201][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2024.08.19-05.42.50:210][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
[2024.08.19-05.42.50:210][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
[2024.08.19-05.42.50:210][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
[2024.08.19-05.42.50:222][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
[2024.08.19-05.42.50:222][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
[2024.08.19-05.42.50:222][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
[2024.08.19-05.42.50:222][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
[2024.08.19-05.42.50:234][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2024.08.19-05.42.50:234][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2024.08.19-05.42.50:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2024.08.19-05.42.50:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2024.08.19-05.42.50:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2024.08.19-05.42.50:252][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2024.08.19-05.42.50:252][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.08.19-05.42.50:306][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.08.19-05.42.50:489][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_METAL
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: PCD3D_SM6
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: PCD3D_SM5
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: PCD3D_ES31
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: VVM_1_0
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2024.08.19-05.42.50:501][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2024.08.19-05.42.50:501][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
[2024.08.19-05.42.50:504][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.08.19-05.42.50:504][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.08.19-05.42.50:504][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.08.19-05.42.50:505][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.08.19-05.42.50:505][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.08.19-05.42.50:535][ 0]LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2459 MiB)
[2024.08.19-05.42.50:535][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.08.19-05.42.50:535][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.08.19-05.42.50:536][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/San/AppData/Local/UnrealEngine/Common/Zen/Data
[2024.08.19-05.42.50:693][ 0]LogZenServiceInstance: InTree version at ‘C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe’ is ‘5.4.5-202405102234-windows-x64-release-373e58b’
[2024.08.19-05.42.50:693][ 0]LogZenServiceInstance: No installation found at ‘C:/Users/San/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’
[2024.08.19-05.42.50:693][ 0]LogZenServiceInstance: Display: Installing service from ‘C:/Program Files/Epic Games/UE_5.4/Engine/Binaries/Win64/zenserver.exe’ to ‘C:/Users/San/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’
[2024.08.19-05.42.50:790][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2024.08.19-05.42.50:790][ 0]LogZenServiceInstance: Display: Migrating default data path from ‘C:/ProgramData/Epic/Zen/Data’ to ‘C:/Users/San/AppData/Local/UnrealEngine/Common/Zen/Data’. Old location will be deleted.
[2024.08.19-05.42.50:790][ 0]LogZenServiceInstance: Display: Launching executable ‘C:/Users/San/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’, working dir ‘C:/Users/San/AppData/Local/UnrealEngine/Common/Zen/Install’, data dir ‘C:/Users/San/AppData/Local/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “C:\Users\San\AppData\Local\UnrealEngine\Common\Zen\Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --http-forceloopback --quiet --owner-pid 34380’
[2024.08.19-05.42.51:256][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2024.08.19-05.42.51:263][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2024.08.19-05.42.51:292][ 0]LogDerivedDataCache: C:/Users/San/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.03 seconds.
[2024.08.19-05.42.51:292][ 0]LogDerivedDataCache: Display: C:/Users/San/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=638.65MBs, RandomWriteSpeed=72.13MBs. Assigned SpeedClass ‘Local’
[2024.08.19-05.42.51:305][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/San/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2024.08.19-05.42.51:305][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
[2024.08.19-05.42.51:305][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2024.08.19-05.42.51:305][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.08.19-05.42.51:305][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.08.19-05.42.51:305][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
[2024.08.19-05.42.51:305][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.08.19-05.42.51:312][ 0]LogShaderCompilers: Guid format shader working directory is -24 characters bigger than the processId version (…/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/Shaders/WorkingDirectory/34380/).
[2024.08.19-05.42.51:312][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/San/AppData/Local/Temp/UnrealShaderWorkingDir/E3E92D6944C8E52429D9879F1035BD9E/’.
[2024.08.19-05.42.51:312][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.08.19-05.42.51:312][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 16 workers.
[2024.08.19-05.42.51:315][ 0]LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2024.08.19-05.42.51:316][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.08.19-05.42.53:748][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2024.08.19-05.42.54:405][ 0]LogSlate: Using FreeType 2.10.0
[2024.08.19-05.42.54:414][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.08.19-05.42.54:422][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
[2024.08.19-05.42.54:422][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.08.19-05.42.54:427][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2024.08.19-05.42.54:427][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.08.19-05.42.54:427][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2024.08.19-05.42.54:427][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.08.19-05.42.54:494][ 0]LogAssetRegistry: FAssetRegistry took 0.0054 seconds to start up
[2024.08.19-05.42.54:500][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2024.08.19-05.42.54:524][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches …/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/CachedAssetRegistry_
.bin.
[2024.08.19-05.42.54:954][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2024.08.19-05.42.54:954][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2024.08.19-05.42.54:954][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2024.08.19-05.42.54:957][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.08.19-05.42.54:957][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.08.19-05.42.55:031][ 0]LogDeviceProfileManager: Active device profile: [000004A3E4830800][000004A3BC5E5000 66] WindowsEditor
[2024.08.19-05.42.55:031][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2024.08.19-05.42.55:031][ 0]LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2024.08.19-05.42.55:039][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2024.08.19-05.42.55:046][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
[2024.08.19-05.42.55:073][ 0]LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Arbeitszimmer.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Arbeitszimmer.uproject” -Device=Win64@SANDESK’
[2024.08.19-05.42.55:073][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Arbeitszimmer.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Arbeitszimmer.uproject” -Device=Win64@SANDESK” -nocompile -nocompileuat ]
[2024.08.19-05.42.55:927][ 0]LogMaterial: Display: WorldGridMaterial-SM5-Default: 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MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9
[2024.08.19-05.42.55:936][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: 81cb3183b321cc16a87e26cc33f7347b5a3b4cac), compiling. Is special engine material.
[2024.08.19-05.42.56:073][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: 087344d58e4b5da0888ca394d43cec9dee0e78ff), compiling.
[2024.08.19-05.42.56:107][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: 06069e4781cebc7f3a997d90880f4fadc66f7c99), compiling.
[2024.08.19-05.42.57:335][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2024.08.19-05.44.51:306][ 0]LogDerivedDataCache: C:/Users/San/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2024.08.19-05.47.33:039][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: 9b4461e9c2e0b21c11e27bc937038bf5198632b2), compiling.
[2024.08.19-05.47.33:044][ 0]LogTurnkeySupport: Turnkey Device: Win64@SanDesk: (Name=SanDesk, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags=“Device_InstallSoftwareValid”)
[2024.08.19-05.47.35:649][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.08.19-05.47.35:649][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.08.19-05.47.35:649][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.08.19-05.47.35:649][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.08.19-05.47.35:649][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.08.19-05.47.36:057][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Drop_Item_From_ContentBrowser…
[2024.08.19-05.47.36:062][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14355 bytes, ChunkN=0)
[2024.08.19-05.47.36:063][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Gizmo_Handle_Clicked…
[2024.08.19-05.47.36:067][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13051 bytes, ChunkN=0)
[2024.08.19-05.47.36:068][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_PickUp…
[2024.08.19-05.47.36:072][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13299 bytes, ChunkN=0)
[2024.08.19-05.47.36:072][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Another_Actor…
[2024.08.19-05.47.36:077][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14169 bytes, ChunkN=0)
[2024.08.19-05.47.36:078][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Grid…
[2024.08.19-05.47.36:083][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12121 bytes, ChunkN=0)
[2024.08.19-05.47.36:084][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Down…
[2024.08.19-05.47.36:088][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10363 bytes, ChunkN=0)
[2024.08.19-05.47.36:089][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Up…
[2024.08.19-05.47.36:092][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10083 bytes, ChunkN=0)
[2024.08.19-05.47.36:093][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Selection_Changes…
[2024.08.19-05.47.36:097][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Duration=0.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=6043 bytes, ChunkN=0)
[2024.08.19-05.47.36:421][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2024.08.19-05.47.36:421][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2024.08.19-05.47.36:429][ 0]LogUObjectArray: 22229 objects as part of root set at end of initial load.
[2024.08.19-05.47.36:429][ 0]LogUObjectAllocator: 6117688 out of 0 bytes used by permanent object pool.
[2024.08.19-05.47.36:429][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.08.19-05.47.36:444][ 0]LogLiveCoding: Display: Starting LiveCoding
[2024.08.19-05.47.36:445][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2024.08.19-05.47.36:445][ 0]LogLiveCoding: Display: First instance in process group “UE_Arbeitszimmer_0xf249826b”, spawning console
[2024.08.19-05.47.36:489][ 0]LogLiveCoding: Display: Waiting for server
[2024.08.19-05.47.36:529][ 0]LogSlate: Border
[2024.08.19-05.47.36:529][ 0]LogSlate: BreadcrumbButton
[2024.08.19-05.47.36:530][ 0]LogSlate: Brushes.Title
[2024.08.19-05.47.36:530][ 0]LogSlate: Default
[2024.08.19-05.47.36:530][ 0]LogSlate: Icons.Save
[2024.08.19-05.47.36:530][ 0]LogSlate: Icons.Toolbar.Settings
[2024.08.19-05.47.36:530][ 0]LogSlate: ListView
[2024.08.19-05.47.36:530][ 0]LogSlate: SoftwareCursor_CardinalCross
[2024.08.19-05.47.36:530][ 0]LogSlate: SoftwareCursor_Grab
[2024.08.19-05.47.36:530][ 0]LogSlate: TableView.DarkRow
[2024.08.19-05.47.36:530][ 0]LogSlate: TableView.Row
[2024.08.19-05.47.36:530][ 0]LogSlate: TreeView
[2024.08.19-05.47.36:885][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
[2024.08.19-05.47.36:888][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.453 ms
[2024.08.19-05.47.36:932][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.08.19-05.47.36:932][ 0]LogInit: XR: MultiViewport is Disabled
[2024.08.19-05.47.36:932][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.08.19-05.47.37:086][ 0]LogTexture: Display: Building textures: /Niagara/Icons/S_ParticleSystem.S_ParticleSystem (BGRA8, 256x256 x1x1x1) (Required Memory Estimate: 1.97916 MB), EncodeSpeed: Fast
[2024.08.19-05.47.37:095][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7591D4060ED04937800000000000F900 | Instance: 9D8587FE4F7359FC2F10A89CA56C6607 (SANDESK-34380).
[2024.08.19-05.47.37:468][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2024.08.19-05.47.38:198][ 0]LogPython: Using Python 3.11.8
[2024.08.19-05.47.38:830][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2024.08.19-05.47.38:957][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.08.19-05.47.38:972][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.08.19-05.47.38:972][ 0]LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:59218’.
[2024.08.19-05.47.38:977][ 0]LogUdpMessaging: Display: Added local interface ‘10.0.0.245’ to multicast group ‘230.0.0.1:6666’
[2024.08.19-05.47.38:977][ 0]LogUdpMessaging: Display: Added local interface ‘172.18.64.1’ to multicast group ‘230.0.0.1:6666’
[2024.08.19-05.47.38:977][ 0]LogUdpMessaging: Display: Added local interface ‘172.22.176.1’ to multicast group ‘230.0.0.1:6666’
[2024.08.19-05.47.39:305][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2024.08.19-05.47.39:321][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2024.08.19-05.47.40:855][ 0]LogOpenImageDenoise: OIDN starting up
[2024.08.19-05.47.41:328][ 0]SourceControl: Revision control is disabled
[2024.08.19-05.47.41:357][ 0]SourceControl: Revision control is disabled
[2024.08.19-05.47.41:370][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.08.19-05.47.41:370][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.08.19-05.47.41:370][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.08.19-05.47.41:523][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
[2024.08.19-05.47.41:523][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2024.08.19-05.47.41:525][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2024.08.19-05.47.41:525][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2024.08.19-05.47.41:525][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2024.08.19-05.47.41:525][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2024.08.19-05.47.43:106][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.08.19-05.47.43:156][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.08.19-05.47.43:156][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.08.19-05.47.43:361][ 0]LogCollectionManager: Loaded 0 collections in 0.002175 seconds
[2024.08.19-05.47.43:363][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Saved/Collections/’ took 0.00s
[2024.08.19-05.47.43:365][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Content/Developers/San/Collections/’ took 0.00s
[2024.08.19-05.47.43:366][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Content/Collections/’ took 0.00s
[2024.08.19-05.47.43:734][ 0]LogEngine: Initializing Engine…
[2024.08.19-05.47.43:744][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.08.19-05.47.43:901][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2024.08.19-05.47.43:901][ 0]LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT (TFO_AutoDXT VT, 32x32 x1x1x1) (Required Memory Estimate: 1.851155 MB), EncodeSpeed: Fast
[2024.08.19-05.47.43:901][ 0]LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT (TFO_AutoDXT VT, 32x32 x1x1x1) (Required Memory Estimate: 1.851155 MB), EncodeSpeed: Fast
[2024.08.19-05.47.43:901][ 0]LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT (G8 VT, 32x32 x1x1x1) (Required Memory Estimate: 0.108072 MB), EncodeSpeed: Fast
[2024.08.19-05.47.43:901][ 0]LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT (TFO_AutoDXT VT, 32x32 x1x1x1) (Required Memory Estimate: 1.851155 MB), EncodeSpeed: Fast
[2024.08.19-05.47.43:910][ 0]LogTexture: Display: Building textures: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT (TFO_BC5 VT, 16x16 x1x1x1) (Required Memory Estimate: 3.420125 MB), EncodeSpeed: Fast
[2024.08.19-05.47.43:910][ 0]LogTexture: Display: Building textures: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT (RGBA16F VT, 1x1 x1x1x1) (Required Memory Estimate: 0.203641 MB), EncodeSpeed: Fast
[2024.08.19-05.47.43:955][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.08.19-05.47.43:962][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: ‘World /Temp/Untitled_0.Untitled’.
[2024.08.19-05.47.43:968][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.08.19-05.47.43:968][ 0]LogInit: Texture streaming: Enabled
[2024.08.19-05.47.44:000][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.3-34507850+++UE5+Release-5.4
[2024.08.19-05.47.44:013][ 0]LogAudio: Display: Initializing Audio Device Manager…
[2024.08.19-05.47.44:029][ 0]LogAudio: Display: Loading Default Audio Settings Objects…
[2024.08.19-05.47.44:031][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.08.19-05.47.44:031][ 0]LogAudio: Display: AudioInfo: ‘OPUS’ Registered
[2024.08.19-05.47.44:031][ 0]LogAudio: Display: AudioInfo: ‘OGG’ Registered
[2024.08.19-05.47.44:040][ 0]LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
[2024.08.19-05.47.44:040][ 0]LogAudio: Display: AudioInfo: ‘PCM’ Registered
[2024.08.19-05.47.44:049][ 0]LogAudio: Display: AudioInfo: ‘BINKA’ Registered
[2024.08.19-05.47.44:057][ 0]LogAudio: Display: AudioInfo: ‘RADA’ Registered
[2024.08.19-05.47.44:057][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.08.19-05.47.44:057][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.08.19-05.47.44:058][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.08.19-05.47.44:058][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.08.19-05.47.44:058][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.08.19-05.47.44:058][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.08.19-05.47.44:058][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.08.19-05.47.44:058][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.08.19-05.47.44:058][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.08.19-05.47.44:058][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.08.19-05.47.44:058][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.08.19-05.47.44:058][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.08.19-05.47.44:058][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.08.19-05.47.44:077][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
[2024.08.19-05.47.44:125][ 0]LogAudioMixer: Display: Using Audio Hardware Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
[2024.08.19-05.47.44:125][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2024.08.19-05.47.44:133][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2024.08.19-05.47.44:133][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2024.08.19-05.47.44:134][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.08.19-05.47.44:134][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192, InstanceID=1
[2024.08.19-05.47.44:135][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.08.19-05.47.44:135][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.08.19-05.47.44:135][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.08.19-05.47.44:135][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
[2024.08.19-05.47.44:135][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.08.19-05.47.44:151][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2024.08.19-05.47.44:156][ 0]LogInit: Undo buffer set to 32 MB
[2024.08.19-05.47.44:156][ 0]LogInit: Transaction tracking system initialized
[2024.08.19-05.47.44:242][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded …/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/Saved/SourceControl/UncontrolledChangelists.json
[2024.08.19-05.47.44:454][ 0]LocalizationService: Localization service is disabled
[2024.08.19-05.47.44:495][ 0]TimingProfiler: Initialize
[2024.08.19-05.47.44:496][ 0]TimingProfiler: OnSessionChanged
[2024.08.19-05.47.44:496][ 0]LoadingProfiler: Initialize
[2024.08.19-05.47.44:496][ 0]LoadingProfiler: OnSessionChanged
[2024.08.19-05.47.44:496][ 0]NetworkingProfiler: Initialize
[2024.08.19-05.47.44:497][ 0]NetworkingProfiler: OnSessionChanged
[2024.08.19-05.47.44:497][ 0]MemoryProfiler: Initialize
[2024.08.19-05.47.44:497][ 0]MemoryProfiler: OnSessionChanged
[2024.08.19-05.47.44:693][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.08.19-05.47.44:693][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.08.19-05.47.44:694][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2024.08.19-05.47.44:916][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/San/Documents/Unreal Projects/Arbeitszimmer/Content/’ took 0.01s
[2024.08.19-05.47.45:273][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2024.08.19-05.47.45:500][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2024.08.19-05.47.45:585][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.08.19-05.47.45:588][ 0]SourceControl: Revision control is disabled
[2024.08.19-05.47.45:588][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 299.989
[2024.08.19-05.47.45:605][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/Content/Main.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.08.19-05.47.45:610][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.08.19-05.47.45:610][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.08.19-05.47.45:611][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
[2024.08.19-05.47.45:611][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
[2024.08.19-05.47.45:619][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.08.19-05.47.45:620][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2024.08.19-05.47.45:627][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.08.19-05.47.46:196][ 0]LogAssetRegistry: Display: Asset registry cache written as 23.7 MiB to …/…/…/…/…/…/Users/San/Documents/Unreal Projects/Arbeitszimmer/Intermediate/CachedAssetRegistry_*.bin
[2024.08.19-05.47.46:346][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Circle (Required Memory Estimate: 5.376051 MB)…
[2024.08.19-05.47.46:346][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Circle_001 (Required Memory Estimate: 5.376051 MB)…
[2024.08.19-05.47.46:346][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Circle_002 (Required Memory Estimate: 5.376051 MB)…
[2024.08.19-05.47.46:346][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cube_002 (Required Memory Estimate: 0.045535 MB)…
[2024.08.19-05.47.46:346][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cube_001 (Required Memory Estimate: 11.000405 MB)…
[2024.08.19-05.47.46:346][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cube_003 (Required Memory Estimate: 9.993747 MB)…
[2024.08.19-05.47.46:346][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Circle_004 (Required Memory Estimate: 5.376051 MB)…
[2024.08.19-05.47.46:346][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Circle_003 (Required Memory Estimate: 5.376051 MB)…
[2024.08.19-05.47.46:347][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cube_004 (Required Memory Estimate: 26.695464 MB)…
[2024.08.19-05.47.46:347][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cube_011 (Required Memory Estimate: 0.123955 MB)…
[2024.08.19-05.47.46:347][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cube_009 (Required Memory Estimate: 29.54629 MB)…
[2024.08.19-05.47.46:347][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cube_012 (Required Memory Estimate: 2.346796 MB)…
[2024.08.19-05.47.46:347][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cube_013 (Required Memory Estimate: 0.748008 MB)…
[2024.08.19-05.47.46:347][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cube_014 (Required Memory Estimate: 0.868518 MB)…
[2024.08.19-05.47.46:347][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cylinder (Required Memory Estimate: 2.01793 MB)…
[2024.08.19-05.47.46:352][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cube_002.uploads_files_3911972_GamingChair_CG_Trader_Cube_002
[2024.08.19-05.47.46:352][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cube_011.uploads_files_3911972_GamingChair_CG_Trader_Cube_011
[2024.08.19-05.47.46:353][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cube_013.uploads_files_3911972_GamingChair_CG_Trader_Cube_013
[2024.08.19-05.47.46:354][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Cylinder_001 (Required Memory Estimate: 1.575784 MB)…
[2024.08.19-05.47.46:354][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Handle_002 (Required Memory Estimate: 7.994969 MB)…
[2024.08.19-05.47.46:355][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Plane_002 (Required Memory Estimate: 49.510759 MB)…
[2024.08.19-05.47.46:358][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cube_014.uploads_files_3911972_GamingChair_CG_Trader_Cube_014
[2024.08.19-05.47.46:359][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cylinder.uploads_files_3911972_GamingChair_CG_Trader_Cylinder
[2024.08.19-05.47.46:362][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3911972_GamingChair_CG_Trader_Sit (Required Memory Estimate: 4.063858 MB)…
[2024.08.19-05.47.46:363][ 0]LogStaticMesh: Display: Building static mesh MacBookPro_macBook_BottomPart (Required Memory Estimate: 10.329782 MB)…
[2024.08.19-05.47.46:364][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cylinder_001.uploads_files_3911972_GamingChair_CG_Trader_Cylinder_001
[2024.08.19-05.47.46:364][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Circle_003.uploads_files_3911972_GamingChair_CG_Trader_Circle_003
[2024.08.19-05.47.46:368][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Circle.uploads_files_3911972_GamingChair_CG_Trader_Circle
[2024.08.19-05.47.46:368][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Circle_001.uploads_files_3911972_GamingChair_CG_Trader_Circle_001
[2024.08.19-05.47.46:368][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cube_012.uploads_files_3911972_GamingChair_CG_Trader_Cube_012
[2024.08.19-05.47.46:369][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Circle_002.uploads_files_3911972_GamingChair_CG_Trader_Circle_002
[2024.08.19-05.47.46:370][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Circle_004.uploads_files_3911972_GamingChair_CG_Trader_Circle_004
[2024.08.19-05.47.46:371][ 0]LogStaticMesh: Display: Building static mesh MacBookPro_macBook_TopPart (Required Memory Estimate: 3.726627 MB)…
[2024.08.19-05.47.46:372][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_2080_TI_001 (Required Memory Estimate: 3.140105 MB)…
[2024.08.19-05.47.46:376][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_case (Required Memory Estimate: 2.855399 MB)…
[2024.08.19-05.47.46:378][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_case_1 (Required Memory Estimate: 0.083754 MB)…
[2024.08.19-05.47.46:383][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_case_fan (Required Memory Estimate: 100.858877 MB)…
[2024.08.19-05.47.46:383][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/BlankDefault/PC/pc_da_gaming_case_1.pc_da_gaming_case_1
[2024.08.19-05.47.46:384][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_002 (Required Memory Estimate: 1.679077 MB)…
[2024.08.19-05.47.46:385][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Sit.uploads_files_3911972_GamingChair_CG_Trader_Sit
[2024.08.19-05.47.46:385][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_003 (Required Memory Estimate: 675.184973 MB)…
[2024.08.19-05.47.46:388][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/PC/pc_da_gaming_2080_TI_001.pc_da_gaming_2080_TI_001
[2024.08.19-05.47.46:388][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_004 (Required Memory Estimate: 0.399468 MB)…
[2024.08.19-05.47.46:388][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/Laptop/MacBookPro_macBook_TopPart.MacBookPro_macBook_TopPart
[2024.08.19-05.47.46:392][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_005 (Required Memory Estimate: 0.390383 MB)…
[2024.08.19-05.47.46:393][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_006 (Required Memory Estimate: 1.569322 MB)…
[2024.08.19-05.47.46:394][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/PC/pc_da_gaming_Cube_004.pc_da_gaming_Cube_004
[2024.08.19-05.47.46:397][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_007 (Required Memory Estimate: 1.569322 MB)…
[2024.08.19-05.47.46:397][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/PC/pc_da_gaming_Cube_005.pc_da_gaming_Cube_005
[2024.08.19-05.47.46:397][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/PC/pc_da_gaming_Cube_002.pc_da_gaming_Cube_002
[2024.08.19-05.47.46:399][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_008 (Required Memory Estimate: 675.184973 MB)…
[2024.08.19-05.47.46:400][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_009 (Required Memory Estimate: 0.399468 MB)…
[2024.08.19-05.47.46:403][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cube_003.uploads_files_3911972_GamingChair_CG_Trader_Cube_003
[2024.08.19-05.47.46:403][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_011 (Required Memory Estimate: 0.13025 MB)…
[2024.08.19-05.47.46:403][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/PC/pc_da_gaming_Cube_006.pc_da_gaming_Cube_006
[2024.08.19-05.47.46:404][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/BlankDefault/PC/pc_da_gaming_Cube_009.pc_da_gaming_Cube_009
[2024.08.19-05.47.46:404][ 0]LogStaticMesh: Built static mesh [0.05s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Handle_002.uploads_files_3911972_GamingChair_CG_Trader_Handle_002
[2024.08.19-05.47.46:412][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/PC/pc_da_gaming_Cube_011.pc_da_gaming_Cube_011
[2024.08.19-05.47.46:412][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/PC/pc_da_gaming_Cube_007.pc_da_gaming_Cube_007
[2024.08.19-05.47.46:413][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/BlankDefault/PC/pc_da_gaming_case.pc_da_gaming_case
[2024.08.19-05.47.46:413][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_012 (Required Memory Estimate: 2.988072 MB)…
[2024.08.19-05.47.46:414][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cube_019 (Required Memory Estimate: 0.027424 MB)…
[2024.08.19-05.47.46:418][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cylinder_002 (Required Memory Estimate: 0.885174 MB)…
[2024.08.19-05.47.46:418][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cylinder_001 (Required Memory Estimate: 0.885174 MB)…
[2024.08.19-05.47.46:418][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cylinder_003 (Required Memory Estimate: 0.885174 MB)…
[2024.08.19-05.47.46:418][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/BlankDefault/PC/pc_da_gaming_Cube_019.pc_da_gaming_Cube_019
[2024.08.19-05.47.46:419][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cylinder_004 (Required Memory Estimate: 0.885174 MB)…
[2024.08.19-05.47.46:421][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Cylinder_005 (Required Memory Estimate: 0.885174 MB)…
[2024.08.19-05.47.46:421][ 0]LogStaticMesh: Built static mesh [0.08s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cube_001.uploads_files_3911972_GamingChair_CG_Trader_Cube_001
[2024.08.19-05.47.46:426][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/PC/pc_da_gaming_Cylinder_003.pc_da_gaming_Cylinder_003
[2024.08.19-05.47.46:426][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/PC/pc_da_gaming_Cylinder_001.pc_da_gaming_Cylinder_001
[2024.08.19-05.47.46:427][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/PC/pc_da_gaming_Cylinder_002.pc_da_gaming_Cylinder_002
[2024.08.19-05.47.46:427][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/PC/pc_da_gaming_Cylinder_004.pc_da_gaming_Cylinder_004
[2024.08.19-05.47.46:428][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/PC/pc_da_gaming_Cylinder_005.pc_da_gaming_Cylinder_005
[2024.08.19-05.47.46:432][ 0]LogStaticMesh: Built static mesh [0.07s] /Game/BlankDefault/Laptop/MacBookPro_macBook_BottomPart.MacBookPro_macBook_BottomPart
[2024.08.19-05.47.46:441][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/BlankDefault/PC/pc_da_gaming_Cube_012.pc_da_gaming_Cube_012
[2024.08.19-05.47.46:446][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Motherboard (Required Memory Estimate: 366.171819 MB)…
[2024.08.19-05.47.46:447][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Side_Panel_ (Required Memory Estimate: 0.026382 MB)…
[2024.08.19-05.47.46:451][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/BlankDefault/PC/pc_da_gaming_Side_Panel_.pc_da_gaming_Side_Panel_
[2024.08.19-05.47.46:462][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_uploads_files_93373_Phanteks_PH-TC14XE_BLK_CPU_cooler (Required Memory Estimate: 193.159681 MB)…
[2024.08.19-05.47.46:483][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Объект_Полигон (Required Memory Estimate: 4.450262 MB)…
[2024.08.19-05.47.46:483][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Объект_Полигон_001 (Required Memory Estimate: 4.450262 MB)…
[2024.08.19-05.47.46:483][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Объект_Полигон_002 (Required Memory Estimate: 4.450262 MB)…
[2024.08.19-05.47.46:483][ 0]LogStaticMesh: Display: Building static mesh pc_da_gaming_Объект_Полигон_003 (Required Memory Estimate: 4.450262 MB)…
[2024.08.19-05.47.46:484][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_ (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:485][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Bluetooth (Required Memory Estimate: 5.696038 MB)…
[2024.08.19-05.47.46:485][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_BTSwitch (Required Memory Estimate: 0.547963 MB)…
[2024.08.19-05.47.46:491][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_BTSwitch.uploads_files_4611641_keyboard_BTSwitch
[2024.08.19-05.47.46:492][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_.uploads_files_4611641_keyboard_
[2024.08.19-05.47.46:493][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_CapsLock (Required Memory Estimate: 5.695878 MB)…
[2024.08.19-05.47.46:497][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Case (Required Memory Estimate: 36.630057 MB)…
[2024.08.19-05.47.46:498][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/PC/pc_da_gaming_Объект_Полигон.pc_da_gaming_Объект_Полигон
[2024.08.19-05.47.46:498][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/PC/pc_da_gaming_Объект_Полигон_002.pc_da_gaming_Объект_Полигон_002
[2024.08.19-05.47.46:498][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/PC/pc_da_gaming_Объект_Полигон_001.pc_da_gaming_Объект_Полигон_001
[2024.08.19-05.47.46:501][ 0]LogStaticMesh: Built static mesh [0.16s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cube_004.uploads_files_3911972_GamingChair_CG_Trader_Cube_004
[2024.08.19-05.47.46:504][ 0]LogStaticMesh: Built static mesh [0.16s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Cube_009.uploads_files_3911972_GamingChair_CG_Trader_Cube_009
[2024.08.19-05.47.46:506][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Energy (Required Memory Estimate: 5.696025 MB)…
[2024.08.19-05.47.46:506][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1_25u_R1_lalt (Required Memory Estimate: 1.592133 MB)…
[2024.08.19-05.47.46:506][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1_25u_R1_fn (Required Memory Estimate: 1.592133 MB)…
[2024.08.19-05.47.46:506][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/BlankDefault/PC/pc_da_gaming_Объект_Полигон_003.pc_da_gaming_Объект_Полигон_003
[2024.08.19-05.47.46:510][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1_25u_R1_lcontrol (Required Memory Estimate: 1.592133 MB)…
[2024.08.19-05.47.46:514][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1_25u_R1_lalt.uploads_files_4611641_keyboard_Keycap_1_25u_R1_lalt
[2024.08.19-05.47.46:515][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1_25u_R1_fn.uploads_files_4611641_keyboard_Keycap_1_25u_R1_fn
[2024.08.19-05.47.46:522][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1_25u_R1_lcontrol.uploads_files_4611641_keyboard_Keycap_1_25u_R1_lcontrol
[2024.08.19-05.47.46:522][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1_25u_R1_ralt (Required Memory Estimate: 1.592133 MB)…
[2024.08.19-05.47.46:522][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1_25u_R1_lwin (Required Memory Estimate: 1.592133 MB)…
[2024.08.19-05.47.46:526][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1_25u_R1_rcontrol (Required Memory Estimate: 1.592133 MB)…
[2024.08.19-05.47.46:528][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1_25u_R1_rwin (Required Memory Estimate: 1.592133 MB)…
[2024.08.19-05.47.46:532][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1_25u_R1_lwin.uploads_files_4611641_keyboard_Keycap_1_25u_R1_lwin
[2024.08.19-05.47.46:532][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1_25u_R1_ralt.uploads_files_4611641_keyboard_Keycap_1_25u_R1_ralt
[2024.08.19-05.47.46:532][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_CapsLock.uploads_files_4611641_keyboard_CapsLock
[2024.08.19-05.47.46:532][ 0]LogSkeletalMesh: Building Skeletal Mesh uploads_files_3414281_210143_VIERA60inchesClassST60SeriesFullHDPlasmaTV…
[2024.08.19-05.47.46:533][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1_25u_R1_rcontrol.uploads_files_4611641_keyboard_Keycap_1_25u_R1_rcontrol
[2024.08.19-05.47.46:536][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1_5u_R4__ (Required Memory Estimate: 1.588821 MB)…
[2024.08.19-05.47.46:536][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1_5u_R4_tab (Required Memory Estimate: 1.588821 MB)…
[2024.08.19-05.47.46:536][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1_75u_R3_capslock (Required Memory Estimate: 1.588821 MB)…
[2024.08.19-05.47.46:539][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R1_darrow (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:539][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1_25u_R1_rwin.uploads_files_4611641_keyboard_Keycap_1_25u_R1_rwin
[2024.08.19-05.47.46:543][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Bluetooth.uploads_files_4611641_keyboard_Bluetooth

[2024.08.19-05.47.46:543][ 0]LogStaticMesh: Built static mesh [0.06s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Bluetooth.uploads_files_4611641_keyboard_Bluetooth
[2024.08.19-05.47.46:543][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R1_larrow (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:546][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Energy.uploads_files_4611641_keyboard_Energy
[2024.08.19-05.47.46:546][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1_5u_R4_tab.uploads_files_4611641_keyboard_Keycap_1_5u_R4_tab
[2024.08.19-05.47.46:548][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1_5u_R4__.uploads_files_4611641_keyboard_Keycap_1_5u_R4__
[2024.08.19-05.47.46:548][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1_75u_R3_capslock.uploads_files_4611641_keyboard_Keycap_1_75u_R3_capslock
[2024.08.19-05.47.46:549][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R1_rarrow (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:550][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R1_darrow.uploads_files_4611641_keyboard_Keycap_1u_R1_darrow
[2024.08.19-05.47.46:552][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R1_larrow.uploads_files_4611641_keyboard_Keycap_1u_R1_larrow
[2024.08.19-05.47.46:552][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R2_b (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:552][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R2_c (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:552][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R2_m (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:553][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R2_n (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:553][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R2_uarrow (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:554][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R2_v (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:556][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Main’.
[2024.08.19-05.47.46:556][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
[2024.08.19-05.47.46:556][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: ‘World /Game/Main.Main’.
[2024.08.19-05.47.46:568][ 0]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (uploads_files_3414281_210143_VIERA60inchesClassST60SeriesFullHDPlasmaTV) …
[2024.08.19-05.47.46:575][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R2_c.uploads_files_4611641_keyboard_Keycap_1u_R2_c
[2024.08.19-05.47.46:575][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R2_b.uploads_files_4611641_keyboard_Keycap_1u_R2_b
[2024.08.19-05.47.46:575][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R2_m.uploads_files_4611641_keyboard_Keycap_1u_R2_m
[2024.08.19-05.47.46:575][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R2_n.uploads_files_4611641_keyboard_Keycap_1u_R2_n
[2024.08.19-05.47.46:575][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R1_rarrow.uploads_files_4611641_keyboard_Keycap_1u_R1_rarrow
[2024.08.19-05.47.46:575][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R2_v.uploads_files_4611641_keyboard_Keycap_1u_R2_v
[2024.08.19-05.47.46:575][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R2_uarrow.uploads_files_4611641_keyboard_Keycap_1u_R2_uarrow
[2024.08.19-05.47.46:579][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R2_z (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:579][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R2_x (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:579][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R3__ (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:579][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R3_a (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:579][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R3_d (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:579][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R3_f (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:579][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R3_g (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:587][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R3_a.uploads_files_4611641_keyboard_Keycap_1u_R3_a
[2024.08.19-05.47.46:588][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R3_f.uploads_files_4611641_keyboard_Keycap_1u_R3_f
[2024.08.19-05.47.46:588][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R2_x.uploads_files_4611641_keyboard_Keycap_1u_R2_x
[2024.08.19-05.47.46:589][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R2_z.uploads_files_4611641_keyboard_Keycap_1u_R2_z
[2024.08.19-05.47.46:591][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R3_h (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:592][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R3_d.uploads_files_4611641_keyboard_Keycap_1u_R3_d
[2024.08.19-05.47.46:592][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R3_j (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:592][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R3_k (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:592][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R3_g.uploads_files_4611641_keyboard_Keycap_1u_R3_g
[2024.08.19-05.47.46:592][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R3__.uploads_files_4611641_keyboard_Keycap_1u_R3__
[2024.08.19-05.47.46:592][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R3_l (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:595][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R3_s (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:595][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4__ (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:595][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_del (Required Memory Estimate: 1.588821 MB)…
[2024.08.19-05.47.46:598][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R3_h.uploads_files_4611641_keyboard_Keycap_1u_R3_h
[2024.08.19-05.47.46:600][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R3_j.uploads_files_4611641_keyboard_Keycap_1u_R3_j
[2024.08.19-05.47.46:601][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R3_k.uploads_files_4611641_keyboard_Keycap_1u_R3_k
[2024.08.19-05.47.46:601][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_e (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:602][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R3_l.uploads_files_4611641_keyboard_Keycap_1u_R3_l
[2024.08.19-05.47.46:602][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_end (Required Memory Estimate: 1.588821 MB)…
[2024.08.19-05.47.46:603][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4__.uploads_files_4611641_keyboard_Keycap_1u_R4__
[2024.08.19-05.47.46:604][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_i (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:604][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_o (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:605][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_p (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:606][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_del.uploads_files_4611641_keyboard_Keycap_1u_R4_del
[2024.08.19-05.47.46:606][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R3_s.uploads_files_4611641_keyboard_Keycap_1u_R3_s
[2024.08.19-05.47.46:608][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_pgdn (Required Memory Estimate: 1.588821 MB)…
[2024.08.19-05.47.46:608][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_q (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:612][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_i.uploads_files_4611641_keyboard_Keycap_1u_R4_i
[2024.08.19-05.47.46:612][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_e.uploads_files_4611641_keyboard_Keycap_1u_R4_e
[2024.08.19-05.47.46:612][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_o.uploads_files_4611641_keyboard_Keycap_1u_R4_o
[2024.08.19-05.47.46:613][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_end.uploads_files_4611641_keyboard_Keycap_1u_R4_end
[2024.08.19-05.47.46:614][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_p.uploads_files_4611641_keyboard_Keycap_1u_R4_p
[2024.08.19-05.47.46:615][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_r (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:615][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_t (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:615][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_u (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:616][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_w (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:617][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_pgdn.uploads_files_4611641_keyboard_Keycap_1u_R4_pgdn
[2024.08.19-05.47.46:617][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R4_y (Required Memory Estimate: 1.588828 MB)…
[2024.08.19-05.47.46:619][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_q.uploads_files_4611641_keyboard_Keycap_1u_R4_q
[2024.08.19-05.47.46:619][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_- (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:620][ 0]LogStaticMesh: Built static mesh [0.27s] /Game/BlankDefault/Chair/uploads_files_3911972_GamingChair_CG_Trader_Plane_002.uploads_files_3911972_GamingChair_CG_Trader_Plane_002
[2024.08.19-05.47.46:622][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_0 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:623][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_r.uploads_files_4611641_keyboard_Keycap_1u_R4_r
[2024.08.19-05.47.46:625][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_u.uploads_files_4611641_keyboard_Keycap_1u_R4_u
[2024.08.19-05.47.46:626][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_1 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:626][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_w.uploads_files_4611641_keyboard_Keycap_1u_R4_w
[2024.08.19-05.47.46:627][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_y.uploads_files_4611641_keyboard_Keycap_1u_R4_y
[2024.08.19-05.47.46:628][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R4_t.uploads_files_4611641_keyboard_Keycap_1u_R4_t
[2024.08.19-05.47.46:628][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_-.uploads_files_4611641_keyboard_Keycap_1u_R5_-
[2024.08.19-05.47.46:628][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_2 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:629][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_3 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:630][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_4 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:630][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_5 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:630][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_6 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:631][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_0.uploads_files_4611641_keyboard_Keycap_1u_R5_0
[2024.08.19-05.47.46:634][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_7 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:637][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_1.uploads_files_4611641_keyboard_Keycap_1u_R5_1
[2024.08.19-05.47.46:638][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_4.uploads_files_4611641_keyboard_Keycap_1u_R5_4
[2024.08.19-05.47.46:639][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_5.uploads_files_4611641_keyboard_Keycap_1u_R5_5
[2024.08.19-05.47.46:639][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_6.uploads_files_4611641_keyboard_Keycap_1u_R5_6
[2024.08.19-05.47.46:639][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_2.uploads_files_4611641_keyboard_Keycap_1u_R5_2
[2024.08.19-05.47.46:640][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_8 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:641][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_9 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:641][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_3.uploads_files_4611641_keyboard_Keycap_1u_R5_3
[2024.08.19-05.47.46:642][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5__ (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:642][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_7.uploads_files_4611641_keyboard_Keycap_1u_R5_7
[2024.08.19-05.47.46:642][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_home (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:642][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_ins (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:644][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R5_pgup (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:645][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_esc (Required Memory Estimate: 1.599309 MB)…
[2024.08.19-05.47.46:648][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_8.uploads_files_4611641_keyboard_Keycap_1u_R5_8
[2024.08.19-05.47.46:650][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_9.uploads_files_4611641_keyboard_Keycap_1u_R5_9
[2024.08.19-05.47.46:650][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5__.uploads_files_4611641_keyboard_Keycap_1u_R5__
[2024.08.19-05.47.46:650][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_home.uploads_files_4611641_keyboard_Keycap_1u_R5_home
[2024.08.19-05.47.46:650][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f1 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:652][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f10 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:653][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f11 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:653][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f12 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:654][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_ins.uploads_files_4611641_keyboard_Keycap_1u_R5_ins
[2024.08.19-05.47.46:655][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R5_pgup.uploads_files_4611641_keyboard_Keycap_1u_R5_pgup
[2024.08.19-05.47.46:656][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f2 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:657][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_esc.uploads_files_4611641_keyboard_Keycap_1u_R6_esc
[2024.08.19-05.47.46:657][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f3 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:659][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f4 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:660][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f5 (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:661][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f1.uploads_files_4611641_keyboard_Keycap_1u_R6_f1
[2024.08.19-05.47.46:662][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f10.uploads_files_4611641_keyboard_Keycap_1u_R6_f10
[2024.08.19-05.47.46:663][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f11.uploads_files_4611641_keyboard_Keycap_1u_R6_f11
[2024.08.19-05.47.46:663][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f12.uploads_files_4611641_keyboard_Keycap_1u_R6_f12
[2024.08.19-05.47.46:663][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f6 (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:664][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f7 (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:665][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f8 (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:665][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_f9 (Required Memory Estimate: 1.599322 MB)…
[2024.08.19-05.47.46:668][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f5.uploads_files_4611641_keyboard_Keycap_1u_R6_f5
[2024.08.19-05.47.46:668][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f2.uploads_files_4611641_keyboard_Keycap_1u_R6_f2
[2024.08.19-05.47.46:669][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f3.uploads_files_4611641_keyboard_Keycap_1u_R6_f3
[2024.08.19-05.47.46:670][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f4.uploads_files_4611641_keyboard_Keycap_1u_R6_f4
[2024.08.19-05.47.46:671][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_pause (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:671][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f6.uploads_files_4611641_keyboard_Keycap_1u_R6_f6
[2024.08.19-05.47.46:671][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_prtsc (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:671][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_1u_R6_scrlk (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:672][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f7.uploads_files_4611641_keyboard_Keycap_1u_R6_f7
[2024.08.19-05.47.46:673][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f8.uploads_files_4611641_keyboard_Keycap_1u_R6_f8
[2024.08.19-05.47.46:673][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_2_25u_R2_lshift (Required Memory Estimate: 1.588821 MB)…
[2024.08.19-05.47.46:674][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_f9.uploads_files_4611641_keyboard_Keycap_1u_R6_f9
[2024.08.19-05.47.46:674][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_2_25u_R3_enter (Required Memory Estimate: 1.588815 MB)…
[2024.08.19-05.47.46:675][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_2_75u_R2_rshift (Required Memory Estimate: 1.588821 MB)…
[2024.08.19-05.47.46:676][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_2u_R5_backspace (Required Memory Estimate: 1.599316 MB)…
[2024.08.19-05.47.46:678][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Keycap_6_25u_R1_space (Required Memory Estimate: 1.822291 MB)…
[2024.08.19-05.47.46:680][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_prtsc.uploads_files_4611641_keyboard_Keycap_1u_R6_prtsc
[2024.08.19-05.47.46:682][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_2_25u_R2_lshift.uploads_files_4611641_keyboard_Keycap_2_25u_R2_lshift
[2024.08.19-05.47.46:683][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_pause.uploads_files_4611641_keyboard_Keycap_1u_R6_pause
[2024.08.19-05.47.46:683][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_1u_R6_scrlk.uploads_files_4611641_keyboard_Keycap_1u_R6_scrlk
[2024.08.19-05.47.46:683][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_2_75u_R2_rshift.uploads_files_4611641_keyboard_Keycap_2_75u_R2_rshift
[2024.08.19-05.47.46:683][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Plate (Required Memory Estimate: 4.302468 MB)…
[2024.08.19-05.47.46:685][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Rotational_Feet_Big_1 (Required Memory Estimate: 0.051797 MB)…
[2024.08.19-05.47.46:686][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_2u_R5_backspace.uploads_files_4611641_keyboard_Keycap_2u_R5_backspace
[2024.08.19-05.47.46:686][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Rotational_Feet_Big_2 (Required Memory Estimate: 0.051797 MB)…
[2024.08.19-05.47.46:686][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Rotational_Feet_Small_1 (Required Memory Estimate: 0.051797 MB)…
[2024.08.19-05.47.46:687][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_2_25u_R3_enter.uploads_files_4611641_keyboard_Keycap_2_25u_R3_enter
[2024.08.19-05.47.46:687][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Rotational_Feet_Small_2 (Required Memory Estimate: 0.051797 MB)…
[2024.08.19-05.47.46:688][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Rotational_Feet_Big_1.uploads_files_4611641_keyboard_Rotational_Feet_Big_1
[2024.08.19-05.47.46:688][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Rotational_Feet_Big_2.uploads_files_4611641_keyboard_Rotational_Feet_Big_2
[2024.08.19-05.47.46:689][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Rotational_Feet_Small_1.uploads_files_4611641_keyboard_Rotational_Feet_Small_1
[2024.08.19-05.47.46:690][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Keycap_6_25u_R1_space.uploads_files_4611641_keyboard_Keycap_6_25u_R1_space
[2024.08.19-05.47.46:690][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Rotational_Feet_Small_2.uploads_files_4611641_keyboard_Rotational_Feet_Small_2
[2024.08.19-05.47.46:692][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Switches (Required Memory Estimate: 65.306849 MB)…
[2024.08.19-05.47.46:692][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_SysSwitch (Required Memory Estimate: 0.547963 MB)…
[2024.08.19-05.47.46:692][ 0]LogStaticMesh: Display: Building static mesh uploads_files_4611641_keyboard_Text (Required Memory Estimate: 28.315588 MB)…
[2024.08.19-05.47.46:693][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3671361_standing_desk_Desk_low (Required Memory Estimate: 1.049657 MB)…
[2024.08.19-05.47.46:694][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3671361_standing_desk_feet_low (Required Memory Estimate: 0.385823 MB)…
[2024.08.19-05.47.46:694][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3671361_standing_desk_upper_frame_low (Required Memory Estimate: 1.228907 MB)…
[2024.08.19-05.47.46:694][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3983251_hackcompter (Required Memory Estimate: 0.397052 MB)…
[2024.08.19-05.47.46:696][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_SysSwitch.uploads_files_4611641_keyboard_SysSwitch
[2024.08.19-05.47.46:698][ 0]LogStaticMesh: Display: Building static mesh uploads_files_3262310_Kallax+side+board_kallax (Required Memory Estimate: 3.486996 MB)…
[2024.08.19-05.47.46:700][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/Tisch/uploads_files_3671361_standing_desk_feet_low.uploads_files_3671361_standing_desk_feet_low
[2024.08.19-05.47.46:700][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/Hackscreen/uploads_files_3983251_hackcompter.uploads_files_3983251_hackcompter
[2024.08.19-05.47.46:705][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/Tisch/uploads_files_3671361_standing_desk_upper_frame_low.uploads_files_3671361_standing_desk_upper_frame_low
[2024.08.19-05.47.46:706][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/BlankDefault/Tisch/uploads_files_3671361_standing_desk_Desk_low.uploads_files_3671361_standing_desk_Desk_low
[2024.08.19-05.47.46:709][ 0]LogTexture: Display: Building textures: /Game/BlankDefault/Materials/gray_wallpaper.gray_wallpaper (BGRA8, 1536x1890 x1x1x1) (Required Memory Estimate: 76.65918 MB), EncodeSpeed: Fast
[2024.08.19-05.47.46:722][ 0]LogTexture: Display: Building textures: /Game/BlankDefault/Wall/acousticwall.acousticwall (BGRA8, 1729x1152 x1x1x1) (Required Memory Estimate: 58.314941 MB), EncodeSpeed: Fast
[2024.08.19-05.47.46:723][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/BlankDefault/Kallax/uploads_files_3262310_Kallax+side+board_kallax.uploads_files_3262310_Kallax+side+board_kallax
[2024.08.19-05.47.46:728][ 0]LogStaticMesh: Built static mesh [0.04s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Plate.uploads_files_4611641_keyboard_Plate
[2024.08.19-05.47.46:741][ 0]LogStaticMesh: Built static mesh [0.36s] /Game/BlankDefault/PC/pc_da_gaming_case_fan.pc_da_gaming_case_fan
[2024.08.19-05.47.46:757][ 0]LogStaticMesh: Built static mesh [0.26s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Case.uploads_files_4611641_keyboard_Case
[2024.08.19-05.47.46:788][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/T_Dust_01_M.T_Dust_01_M (TFO_BC4, 2048x2048 x1x1x1) (Required Memory Estimate: 541.562487 MB), EncodeSpeed: Fast
[2024.08.19-05.47.46:799][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/T_Grunge_Macro_01_M.T_Grunge_Macro_01_M (TFO_BC4, 2048x2048 x1x1x1) (Required Memory Estimate: 541.562487 MB), EncodeSpeed: Fast
[2024.08.19-05.47.46:827][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/T_Scratches_01_M.T_Scratches_01_M (TFO_BC4, 2048x2048 x1x1x1) (Required Memory Estimate: 541.562487 MB), EncodeSpeed: Fast
[2024.08.19-05.47.46:894][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/Strip/T_Beech_Strp_02_R.T_Beech_Strp_02_R (TFO_BC4, 4096x4096 x1x1x1) (Required Memory Estimate: 1153.562487 MB), EncodeSpeed: Fast
[2024.08.19-05.47.46:901][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/Strip/T_Beech_Strp_02_AO.T_Beech_Strp_02_AO (TFO_BC4, 4096x4096 x1x1x1) (Required Memory Estimate: 1153.562487 MB), EncodeSpeed: Fast
[2024.08.19-05.47.47:013][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/T_Scratches_01_N.T_Scratches_01_N (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 561.562488 MB), EncodeSpeed: Fast
[2024.08.19-05.47.47:075][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/T_Strp_01_M.T_Strp_01_M (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.08.19-05.47.47:123][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/Overlay/T_Oak_Ovrly_03_AO.T_Oak_Ovrly_03_AO (TFO_BC4, 4096x4096 x1x1x1) (Required Memory Estimate: 1153.562487 MB), EncodeSpeed: Fast
[2024.08.19-05.47.47:338][ 0]LogTexture: Display: Building textures: /Game/BlankDefault/Hackscreen/hackpack.hackpack (BGRA8, 1365x1365 x1x1x1) (Required Memory Estimate: 54.554401 MB), EncodeSpeed: Fast
[2024.08.19-05.47.47:392][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/Overlay/T_Oak_Ovrly_03_R.T_Oak_Ovrly_03_R (TFO_BC4, 4096x4096 x1x1x1) (Required Memory Estimate: 1153.562487 MB), EncodeSpeed: Fast
[2024.08.19-05.47.47:458][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/T_Ovrly_01_M.T_Ovrly_01_M (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.08.19-05.47.47:592][ 0]LogStaticMesh: Built static mesh [0.90s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Text.uploads_files_4611641_keyboard_Text
[2024.08.19-05.47.47:601][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/Strip/T_Beech_Strp_02_N.T_Beech_Strp_02_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1233.562488 MB), EncodeSpeed: Fast
[2024.08.19-05.47.47:609][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/Strip/T_Beech_Strp_02_D.T_Beech_Strp_02_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.08.19-05.47.47:789][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/Overlay/T_Oak_Ovrly_03_D.T_Oak_Ovrly_03_D (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
[2024.08.19-05.47.47:976][ 0]LogStaticMesh: Built static mesh [1.52s] /Game/BlankDefault/PC/pc_da_gaming_uploads_files_93373_Phanteks_PH-TC14XE_BLK_CPU_cooler.pc_da_gaming_uploads_files_93373_Phanteks_PH-TC14XE_BLK_CPU_cooler
[2024.08.19-05.47.48:123][ 0]LogTexture: Display: Building textures: /Game/4K_WoodFlooring_Vol02/Textures/Overlay/T_Oak_Ovrly_03_N.T_Oak_Ovrly_03_N (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1233.562488 MB), EncodeSpeed: Fast
[2024.08.19-05.47.48:537][ 0]LogStaticMesh: Built static mesh [1.85s] /Game/BlankDefault/RGBKeyboard/uploads_files_4611641_keyboard_Switches.uploads_files_4611641_keyboard_Switches
[2024.08.19-05.47.48:708][ 0]LogSkeletalMesh: Display: /Game/BlankDefault/uploads_files_3414281_210143_VIERA60inchesClassST60SeriesFullHDPlasmaTV.uploads_files_3414281_210143_VIERA60inchesClassST60SeriesFullHDPlasmaTV ComputeTangents MikkTSpace function: Compute a zero length normal vector.
[2024.08.19-05.47.48:856][ 0]LogStaticMesh: Built static mesh [2.41s] /Game/BlankDefault/PC/pc_da_gaming_Motherboard.pc_da_gaming_Motherboard
[2024.08.19-05.47.49:922][ 0]LogStaticMesh: Built static mesh [3.52s] /Game/BlankDefault/PC/pc_da_gaming_Cube_008.pc_da_gaming_Cube_008
[2024.08.19-05.47.49:923][ 0]LogStaticMesh: Built static mesh [3.54s] /Game/BlankDefault/PC/pc_da_gaming_Cube_003.pc_da_gaming_Cube_003
[2024.08.19-05.48.01:415][ 0]LogSkeletalMesh: Built Skeletal Mesh [14.89s] /Game/BlankDefault/uploads_files_3414281_210143_VIERA60inchesClassST60SeriesFullHDPlasmaTV.uploads_files_3414281_210143_VIERA60inchesClassST60SeriesFullHDPlasmaTV
[2024.08.19-05.48.01:457][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.08.19-05.48.01:464][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.08.19-05.48.01:465][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.08.19-05.48.01:466][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.262ms to complete.
[2024.08.19-05.48.01:499][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 315.900
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: ================================================
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Total job queries 6’484, among them cache hits 0 (0.00%), DDC hits 0 (0.00%), Duplicates 1’361 (20.99%)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Tracking 5’123 distinct input hashes that result in 4’491 distinct outputs (87.66%)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: RAM used: 18.36 MiB of 3.20 GiB budget. Usage: 0.56%
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Shaders Compiled: 5’123
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Jobs assigned 5’123, completed 5’123 (100%)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.30 s
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 127.57 s, longest 259.68 s
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Job execution time: average 8.08 s, max 39.93 s
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 135.64 s, max 277.87
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Shader code size: average 13.269 KiB, min 140 B, max 154.254 KiB
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 280.60 s
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.85%
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Jobs were issued in 561 batches (only local compilation was used), average 9.13 jobs/batch
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Average processing rate: 18.26 jobs/sec
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Total thread time: 4’134.564 s
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Total thread preprocess time: 61.591 s
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 1.49%
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Effective parallelization: 14.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 16
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 19.07 sec, max 33.44 sec, min 5.22 sec)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 11.53 sec, max 11.53 sec, min 11.53 sec)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 16 times, average 5.99 sec, max 28.04 sec, min 2.02 sec)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.75 sec, max 12.12 sec, min 0.26 sec)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: FScreenSpaceShortRangeAOCS (compiled 12 times, average 5.53 sec, max 28.21 sec, min 0.43 sec)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 16.17% of total time (compiled 256 times, average 2.61 sec, max 3.42 sec, min 1.95 sec)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 13.45% of total time (compiled 144 times, average 3.86 sec, max 6.67 sec, min 0.86 sec)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 6.40% of total time (compiled 160 times, average 1.65 sec, max 3.03 sec, min 0.64 sec)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: FDeferredLightPS - 6.30% of total time (compiled 174 times, average 1.50 sec, max 3.20 sec, min 0.38 sec)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.32% of total time (compiled 144 times, average 1.53 sec, max 2.66 sec, min 0.32 sec)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: === Material stats ===
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Materials Cooked: 0
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Materials Translated: 255
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.22 s
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Material Translation Only: 0.05 s (22%)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2024.08.19-05.48.01:516][ 0]LogShaderCompilers: Display: ================================================
[2024.08.19-05.48.01:647][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.08.19-05.48.01:656][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.08.19-05.48.01:663][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.08.19-05.48.01:670][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.08.19-05.48.01:743][ 0]LogPakFile: Initializing PakPlatformFile
[2024.08.19-05.48.01:745][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
[2024.08.19-05.48.01:746][ 0]LogPakFile: Initializing PakPlatformFile
[2024.08.19-05.48.01:748][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
[2024.08.19-05.48.01:749][ 0]LogPakFile: Initializing PakPlatformFile
[2024.08.19-05.48.01:750][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
[2024.08.19-05.48.01:750][ 0]LogPakFile: Initializing PakPlatformFile
[2024.08.19-05.48.01:752][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
[2024.08.19-05.48.01:753][ 0]LogPakFile: Initializing PakPlatformFile
[2024.08.19-05.48.01:755][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
[2024.08.19-05.48.01:755][ 0]LogPakFile: Initializing PakPlatformFile
[2024.08.19-05.48.01:757][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
[2024.08.19-05.48.01:758][ 0]LogPakFile: Initializing PakPlatformFile
[2024.08.19-05.48.01:760][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
[2024.08.19-05.48.01:760][ 0]LogPakFile: Initializing PakPlatformFile
[2024.08.19-05.48.01:761][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
[2024.08.19-05.48.01:762][ 0]LogPakFile: Initializing PakPlatformFile
[2024.08.19-05.48.01:763][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
[2024.08.19-05.48.01:764][ 0]LogPakFile: Initializing PakPlatformFile
[2024.08.19-05.48.01:766][ 0]LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
[2024.08.19-05.48.02:072][ 0]LogSlate: Took 0.001201 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2024.08.19-05.48.02:077][ 0]LogSlate: Took 0.001060 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2024.08.19-05.48.02:078][ 0]LogSlate: Took 0.000606 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
[2024.08.19-05.48.02:138][ 0]LogConsoleManager: Warning: Console variable ‘r.ShaderCompiler.JobCache’ used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don’t use in render thread.
[2024.08.19-05.48.02:411][ 0]LogStall: Startup…
[2024.08.19-05.48.02:412][ 0]LogStall: Startup complete.
[2024.08.19-05.48.02:455][ 0]LogLoad: (Engine Initialization) Total time: 316.86 seconds
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: ================================================
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Total job queries 6’606, among them cache hits 0 (0.00%), DDC hits 0 (0.00%), Duplicates 1’374 (20.80%)
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Tracking 5’232 distinct input hashes that result in 4’491 distinct outputs (85.84%)
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: RAM used: 18.36 MiB of 3.20 GiB budget. Usage: 0.56%
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Shaders Compiled: 5’123
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Jobs assigned 5’181, completed 5’123 (98.88%)
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Average time worker was idle: 1.19 s
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 126.14 s, longest 259.68 s
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Job execution time: average 8.08 s, max 39.93 s
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 135.64 s, max 277.87
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Shader code size: average 13.269 KiB, min 140 B, max 154.254 KiB
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 280.60 s
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.85%
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Jobs were issued in 577 batches (only local compilation was used), average 8.98 jobs/batch
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Average processing rate: 18.26 jobs/sec
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Total thread time: 4’134.564 s
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Total thread preprocess time: 61.591 s
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 1.49%
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Effective parallelization: 14.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 16
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 6 times, average 19.07 sec, max 33.44 sec, min 5.22 sec)
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 11.53 sec, max 11.53 sec, min 11.53 sec)
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 16 times, average 5.99 sec, max 28.04 sec, min 2.02 sec)
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 5.75 sec, max 12.12 sec, min 0.26 sec)
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: FScreenSpaceShortRangeAOCS (compiled 12 times, average 5.53 sec, max 28.21 sec, min 0.43 sec)
[2024.08.19-05.48.02:474][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: FScreenProbeIntegrateCS - 16.17% of total time (compiled 256 times, average 2.61 sec, max 3.42 sec, min 1.95 sec)
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 13.45% of total time (compiled 144 times, average 3.86 sec, max 6.67 sec, min 0.86 sec)
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: FVolumetricFogLightScatteringCS - 6.40% of total time (compiled 160 times, average 1.65 sec, max 3.03 sec, min 0.64 sec)
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: FDeferredLightPS - 6.30% of total time (compiled 174 times, average 1.50 sec, max 3.20 sec, min 0.38 sec)
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 5.32% of total time (compiled 144 times, average 1.53 sec, max 2.66 sec, min 0.32 sec)
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: === Material stats ===
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: Materials Cooked: 0
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: Materials Translated: 256
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.22 s
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: Material Translation Only: 0.05 s (22%)
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%)
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%)
[2024.08.19-05.48.02:475][ 0]LogShaderCompilers: Display: ================================================
[2024.08.19-05.48.02:547][ 0]LogContentStreaming: Texture pool size now 2000 MB
[2024.08.19-05.48.02:547][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“2000”
[2024.08.19-05.48.02:613][ 0]LogSlate: Took 0.001036 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2024.08.19-05.48.02:974][ 0]Running Python start-up script ‘C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py’: 0.193785 secs
[2024.08.19-05.48.03:278][ 0]LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>

[2024.08.19-05.48.03:416][ 0]Running Python start-up script ‘C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.363924 secs
[2024.08.19-05.48.03:558][ 1]LogAssetRegistry: AssetRegistryGather time 0.5523s: AssetDataDiscovery 0.4857s, AssetDataGather 0.0319s, StoreResults 0.0347s.
NumCachedDirectories 0. NumUncachedDirectories 1392. NumCachedFiles 7408. NumUncachedFiles 0.
[2024.08.19-05.48.03:590][ 1]LogSourceControl: Uncontrolled asset enumeration started…
[2024.08.19-05.48.03:648][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000007 seconds (updated 0 objects)
[2024.08.19-05.48.03:735][ 1]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 1322 triangles, EditorSkySphere
[2024.08.19-05.48.06:134][ 87]LogD3D11RHI: Error: SwapChain->ResizeBuffers(0, SizeX, SizeY, RenderTargetFormat, SwapChainFlags) failed with error DXGI_ERROR_INVALID_CALL
at D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:285
(Size=203x48 Fullscreen=0 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018)) → (Size=349x48 Fullscreen=0 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018))
[2024.08.19-05.48.06:135][ 87]LogOutputDevice: Warning:

Script Stack (0 frames) :

[2024.08.19-05.48.06:135][ 87]LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 355]
SwapChain->ResizeBuffers(0, SizeX, SizeY, RenderTargetFormat, SwapChainFlags) failed with error DXGI_ERROR_INVALID_CALL
at D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:285
(Size=203x48 Fullscreen=0 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018)) → (Size=349x48 Fullscreen=0 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018))

[2024.08.19-05.48.06:135][ 87]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Could this be a solution?