Has anyone experienced this? As soon as I click around to start making a new project on UE5.0.3, I receive the following error. Everything is installed on the C:\ drive so I have no idea why it’s even looking in another drive in the first place. Do I need to write something out in a config file somewhere?
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 393] SwapChain->ResizeBuffers(0, SizeX, SizeY, RenderTargetFormat, SwapChainFlags) failed with error DXGI_ERROR_INVALID_CALL at D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:294 (Size=397x36 Fullscreen=0 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018)) → (Size=645x50 Fullscreen=0 Format=DXGI_FORMAT_R10G10B10A2_UNORM(0x00000018))
UnrealEditor_D3D11RHI!VerifyD3D11ResizeViewportResult() [D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:378]
UnrealEditor_D3D11RHI!FD3D11Viewport::Resize() [D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:296]
UnrealEditor_D3D11RHI!FD3D11DynamicRHI::RHIResizeViewport() [D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:688]
UnrealEditor_SlateRHIRenderer!FSlateRHIRenderer::ConditionalResizeViewport() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:448]
UnrealEditor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1314]
UnrealEditor_Slate!FSlateApplication::PrivateDrawWindows() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1354]
UnrealEditor_Slate!FSlateApplication::DrawWindows() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1060]
UnrealEditor_Slate!FSlateApplication::TickAndDrawWidgets() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1625]
UnrealEditor_Slate!FSlateApplication::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1482]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5325]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll