Hello!
How can I reduce noise in the marked area?
I mostly aim for single-image static render with RayTracing.
Can I increase RayTracing render quality?
I’m using only Direct Light and Sky Light.
I tried increase Samples Per Pixel value for light sources, as well as Final Gather Quality for Lumen in PostProcessVolume, but to no effect.
And the second question - how can I read of ‘light spill’ over the left edge of the platform?
you could put a dim light behind the camera. so you light up that portion directly. the way it is right there, is you get a couple probes on the floor and the side panel but most of the information, that is required for this to be stable, is offscreen. you may have to cheat a lil bit.
Thank you for your advice! It’s actually better (additionally to Fallback Relative Error 0), but model still missing a lot of details that visible with ray tracing
I am so sorry, I should have said r.raytracing.nanite.mode 1, that was my bad.
If you’re getting blurry/low-quality results from a PT renderer with nanite, that almost certainly means your proxy mesh is just not capturing the detail you need to. As an example:
Nanite Mesh, PT, with the above command reenabled. Notice you’re getting the full-fat microgeometry, correct textures, and all the fine shading you’d expect from the PT.