This is my mother in 3D.
Rendered with the NVIDIA NvRTX Unreal Engine 5.4 branch from GitHub.
Using Ray Traced Sampled Direct Lighting (RTXDI) and ReSTIR GI, I noticed a better, cleaner and more stable Global Illumination (GI).
I got more detailed skin with Path Tracer, but some weird parts.
So I did two EXR renders and composed some parts of each to achieve a better look.
Render 1: ReSTIR GI with RTXDI
Render 2: Path Tracer with 300 samples.
What a lovely way to not only utilize your tools and practice with something familiar but uniquely showcase your mother. I can agree with @Frenetic in regards to the realism of it and the output. If I didn’t know that this was a UE project I would’ve thought maybe you were highlighting some lovely photos!