ue 5.4 causing my includes to break

I have tried to convert my project to ue 5.4 from 5.3, i have already tried regenerating visual studio files and i have tried deleting intermediate binaries and saved and that still did nothing, when i open my c++ code it says that all of my includes in all of my files can not find the file its looking for, any fixes?

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You need to “turn it off then on”.

Have you tried deleting .sln file (solution) then creating it again for project?

NVM you tried regenerating project files :wink:

ps.
You can always try Visual Code, or Rider,
Personally i switched to Rider and no more clumsy MSVC.

pps.
Epic should just add their own build chain, with some other compiler than ms.