UE-5.4.2 | PIE separated server process crashing after use LiveCoding

When debugging in PIE mode with ‘Run Under One Process’ disabled, the server crashes systematically.
This does not happen with ‘Run Under One Process’ enabled.

More Logs :

[2024.08.28-00.33.24:703][ 2]LogLiveCoding: Display: Live coding succeeded
[2024.08.28-00.33.24:703][ 2]LogOutputDevice: Warning:

Script Stack (0 frames) :

[2024.08.28-00.33.24:713][ 2]LogWindows: Error: appError called: Assertion failed: IsValid() [File:E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1113]

[2024.08.28-00.33.24:713][ 2]LogWindows: Windows GetLastError: L’opération a réussi. (0)
[2024.08.28-00.33.25:844][ 2]LogTurnkeySupport: Completed device detection: Code = 0
[2024.08.28-00.33.32:978][ 2]LogWindows: Error: === Critical error: ===
[2024.08.28-00.33.32:988][ 2]LogWindows: Error:
[2024.08.28-00.33.32:988][ 2]LogWindows: Error: Assertion failed: IsValid() [File:E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1113]
[2024.08.28-00.33.32:988][ 2]LogWindows: Error:
[2024.08.28-00.33.32:988][ 2]LogWindows: Error:
[2024.08.28-00.33.32:988][ 2]LogWindows: Error:
[2024.08.28-00.33.32:988][ 2]LogWindows: Error: [Callstack] 0x00007fff7fd11cee UnrealEditor-LiveCoding.dll!FLiveCodingModule::AttemptSyncLivePatching() [E:\UnrealEngine-5.4.4-release\Engine\Source\Developer\Windows\LiveCoding\Private\LiveCodingModule.cpp:981]
[2024.08.28-00.33.32:989][ 2]LogWindows: Error: [Callstack] 0x00007fff7fd18db7 UnrealEditor-LiveCoding.dll!TBaseRawMethodDelegateInstance<0,FLiveCodingModule,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:534]
[2024.08.28-00.33.32:991][ 2]LogWindows: Error: [Callstack] 0x00007ff70b0e1761 UnrealEditor.exe!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
[2024.08.28-00.33.32:991][ 2]LogWindows: Error: [Callstack] 0x00007ff70b0cd7eb UnrealEditor.exe!FEngineLoop::Tick() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6181]
[2024.08.28-00.33.32:991][ 2]LogWindows: Error: [Callstack] 0x00007ff70b0ee33c UnrealEditor.exe!GuardedMain() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
[2024.08.28-00.33.32:993][ 2]LogWindows: Error: [Callstack] 0x00007ff70b0ee42a UnrealEditor.exe!GuardedMainWrapper() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.08.28-00.33.32:995][ 2]LogWindows: Error: [Callstack] 0x00007ff70b0f18a4 UnrealEditor.exe!LaunchWindowsStartup() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.08.28-00.33.32:995][ 2]LogWindows: Error: [Callstack] 0x00007ff70b1070c4 UnrealEditor.exe!WinMain() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.08.28-00.33.32:997][ 2]LogWindows: Error: [Callstack] 0x00007ff70b10a37a UnrealEditor.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.08.28-00.33.32:998][ 2]LogWindows: Error: [Callstack] 0x00007ff8a7f3257d KERNEL32.DLL!UnknownFunction
[2024.08.28-00.33.33:000][ 2]LogWindows: Error:
[2024.08.28-00.33.33:010][ 2]LogExit: Executing StaticShutdownAfterError
[2024.08.28-00.33.33:010][ 2]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2024.08.28-00.33.33:020][ 2]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2024.08.28-00.33.33:020][ 2]LogCore: Engine exit requested (reason: Win RequestExit)