When debugging in PIE mode with ‘Run Under One Process’ disabled, the server crashes systematically.
This does not happen with ‘Run Under One Process’ enabled.
More Logs :
[2024.08.28-00.33.24:703][ 2]LogLiveCoding: Display: Live coding succeeded
[2024.08.28-00.33.24:703][ 2]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2024.08.28-00.33.24:713][ 2]LogWindows: Error: appError called: Assertion failed: IsValid() [File:E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1113]
[2024.08.28-00.33.24:713][ 2]LogWindows: Windows GetLastError: L’opération a réussi. (0)
[2024.08.28-00.33.25:844][ 2]LogTurnkeySupport: Completed device detection: Code = 0
[2024.08.28-00.33.32:978][ 2]LogWindows: Error: === Critical error: ===
[2024.08.28-00.33.32:988][ 2]LogWindows: Error:
[2024.08.28-00.33.32:988][ 2]LogWindows: Error: Assertion failed: IsValid() [File:E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1113]
[2024.08.28-00.33.32:988][ 2]LogWindows: Error:
[2024.08.28-00.33.32:988][ 2]LogWindows: Error:
[2024.08.28-00.33.32:988][ 2]LogWindows: Error:
[2024.08.28-00.33.32:988][ 2]LogWindows: Error: [Callstack] 0x00007fff7fd11cee UnrealEditor-LiveCoding.dll!FLiveCodingModule::AttemptSyncLivePatching() [E:\UnrealEngine-5.4.4-release\Engine\Source\Developer\Windows\LiveCoding\Private\LiveCodingModule.cpp:981]
[2024.08.28-00.33.32:989][ 2]LogWindows: Error: [Callstack] 0x00007fff7fd18db7 UnrealEditor-LiveCoding.dll!TBaseRawMethodDelegateInstance<0,FLiveCodingModule,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:534]
[2024.08.28-00.33.32:991][ 2]LogWindows: Error: [Callstack] 0x00007ff70b0e1761 UnrealEditor.exe!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
[2024.08.28-00.33.32:991][ 2]LogWindows: Error: [Callstack] 0x00007ff70b0cd7eb UnrealEditor.exe!FEngineLoop::Tick() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:6181]
[2024.08.28-00.33.32:991][ 2]LogWindows: Error: [Callstack] 0x00007ff70b0ee33c UnrealEditor.exe!GuardedMain() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
[2024.08.28-00.33.32:993][ 2]LogWindows: Error: [Callstack] 0x00007ff70b0ee42a UnrealEditor.exe!GuardedMainWrapper() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.08.28-00.33.32:995][ 2]LogWindows: Error: [Callstack] 0x00007ff70b0f18a4 UnrealEditor.exe!LaunchWindowsStartup() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.08.28-00.33.32:995][ 2]LogWindows: Error: [Callstack] 0x00007ff70b1070c4 UnrealEditor.exe!WinMain() [E:\UnrealEngine-5.4.4-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.08.28-00.33.32:997][ 2]LogWindows: Error: [Callstack] 0x00007ff70b10a37a UnrealEditor.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.08.28-00.33.32:998][ 2]LogWindows: Error: [Callstack] 0x00007ff8a7f3257d KERNEL32.DLL!UnknownFunction
[2024.08.28-00.33.33:000][ 2]LogWindows: Error:
[2024.08.28-00.33.33:010][ 2]LogExit: Executing StaticShutdownAfterError
[2024.08.28-00.33.33:010][ 2]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2024.08.28-00.33.33:020][ 2]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2024.08.28-00.33.33:020][ 2]LogCore: Engine exit requested (reason: Win RequestExit)