[UE 5.3 & Quest3 Apk] Mesh disappear at some range
Hey guys, I’m working on an VR game apk. There are some meshes attached to my pawn, which always visible and seems to be correctly rendered while in some coordinate range(x and y < 1040k). But while my pawn got moved outside this range( x or y > 1040k), these meshes disappeared.
Is it because of the limit of device? Any sulotions please?