Hello,
We’re currently completely unable to load our project on Mac as the editor crashes on startup. See below:
Caught signal
Unknown() Address = 0x0 (filename not found) [in ???]
CompressImageUsingNVTT(void const*, EPixelFormat, int, int, bool, bool, bool, TArray<unsigned char, TSizedDefaultAllocator<64>>&) Address = 0x297cd4b58 (filename not found) [in UnrealEditor-TextureFormatDXT.dylib]
FTextureFormatDXT::CompressImage(FImage const&, FTextureBuildSettings const&, UE::Math::TIntVector3<int> const&, int, int, int, TStringView<char16_t>, bool, FCompressedImage2D&) const Address = 0x297cd40e0 (filename not found) [in UnrealEditor-TextureFormatDXT.dylib]
CompressMipChain(ITextureFormat const*, TArray<FImage, TSizedDefaultAllocator<32>>&, FTextureBuildSettings const&, bool, TStringView<char16_t>, TArray<FCompressedImage2D, TSizedDefaultAllocator<32>>&, unsigned int&, unsigned int&)::$_11::operator()(int, int) const Address = 0x108d28800 (filename not found) [in UnrealEditor-TextureCompressor.dylib]
FTextureCompressorModule::BuildTexture(TArray<FImage, TSizedDefaultAllocator<32>> const&, TArray<FImage, TSizedDefaultAllocator<32>> const&, FTextureBuildSettings const&, TStringView<char16_t>, TArray<FCompressedImage2D, TSizedDefaultAllocator<32>>&, unsigned int&, unsigned int&, UE::TextureBuildUtilities::FTextureBuildMetadata*) Address = 0x108d1fd84 (filename not found) [in UnrealEditor-TextureCompressor.dylib]
DDC1_BuildTexture(ITextureCompressorModule*, IImageWrapperModule*, UTexture const&, FString const&, ETextureCacheFlags, FTextureSourceData&, FTextureSourceData&, TArrayView<FTextureBuildSettings, int> const&, FString const&, bool, long long, FTexturePlatformData*, long long&, bool&) Address = 0x119c5a510 (filename not found) [in UnrealEditor-Engine.dylib]
FTextureCacheDerivedDataWorker::Finalize() Address = 0x119c5c028 (filename not found) [in UnrealEditor-Engine.dylib]
FTexturePlatformData::Cache(UTexture&, FTextureBuildSettings const*, FTextureBuildSettings const*, FTexturePlatformData::FTextureEncodeResultMetadata const*, FTexturePlatformData::FTextureEncodeResultMetadata const*, unsigned int, ITextureCompressorModule*) Address = 0x119c0a124 (filename not found) [in UnrealEditor-Engine.dylib]
UTexture::CachePlatformData(bool, bool, bool, ITextureCompressorModule*) Address = 0x119bf18f4 (filename not found) [in UnrealEditor-Engine.dylib]
UTexture::FinishCachePlatformData() Address = 0x119bd8b2c (filename not found) [in UnrealEditor-Engine.dylib]
UTexture2D::PostLoad() Address = 0x119bf03b0 (filename not found) [in UnrealEditor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x1050635e4 (filename not found) [in UnrealEditor-CoreUObject.dylib]
EndLoad(FUObjectSerializeContext*, TArray<UPackage*, TSizedDefaultAllocator<32>>*) Address = 0x1051fe910 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x1051fcc6c (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x105200294 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) Address = 0x1051fa08c (filename not found) [in UnrealEditor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool, unsigned int, FLinkerInstancingContext const*) Address = 0x1051f6850 (filename not found) [in UnrealEditor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) Address = 0x1051fa730 (filename not found) [in UnrealEditor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) Address = 0x1051d22d8 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UTexture2D* ConstructorHelpersInternal::FindOrLoadObject<UTexture2D>(FString&, unsigned int) Address = 0x118015f70 (filename not found) [in UnrealEditor-Engine.dylib]
ConstructorHelpers::FObjectFinderOptional<UTexture2D>::Get() Address = 0x117f99fdc (filename not found) [in UnrealEditor-Engine.dylib]
ALightmassPortal::ALightmassPortal(FObjectInitializer const&) Address = 0x1183e8274 (filename not found) [in UnrealEditor-Engine.dylib]
UClass::CreateDefaultObject() Address = 0x104e702cc (filename not found) [in UnrealEditor-CoreUObject.dylib]
UClass::InternalCreateDefaultObjectWrapper() const Address = 0x104e74fc8 (filename not found) [in UnrealEditor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects(FName, bool) Address = 0x1051e4b80 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FEngineLoop::PreInitPostStartupScreen(char16_t const*) Address = 0x102cf9170 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x102ce6fc8 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x102d02afc (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x106c0d48c (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x18780cfb4 (filename not found) [in Foundation]
Unknown() Address = 0x18662e034 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x186628e3c (filename not found) [in libsystem_pthread.dylib]
Any ideas as to what could be causing this?
The same project loads perfectly fine on Windows. We’re running UE 5.3.2, macOS Sonoma 14.2.1, and XCode 15.2 on a Mac Studio M2 Max.